project coordination (art, sound)
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project coordination (art, sound)
Does anyone have an idea of how to share new custom art and sounds with RedFanatic for this project we're working on? I want him to check out the new stuff I have made up and when I sent the art .gifs and rff file, they didnt show up for him. I think I can get sounds to work for him, but not sure about the art. Any ideas about the best way to do this?
- Phosphoric Acid
- Quixotic
- Posts: 138
- Joined: Fri Dec 15, 2006 07:12 pm
- Location: England
Did you send the files through private message, email or other?
If private messaging, direct linking is a possible solution, sometimes it’s better for the person to download.
If email, did you place all files within a zip folder, then attach it to the email? Sometimes zip folders are recommended for compressing and storing/sending large or multiple files, plus keeping the files contained within it safe.
If other, please list.
If private messaging, direct linking is a possible solution, sometimes it’s better for the person to download.
If email, did you place all files within a zip folder, then attach it to the email? Sometimes zip folders are recommended for compressing and storing/sending large or multiple files, plus keeping the files contained within it safe.
If other, please list.
- RedFanatic
- A More Tidy Caleb
- Posts: 680
- Joined: Tue Oct 12, 2004 04:56 pm
- Location: Somewhere
You can retain old content only with Blgroup used in TCC.
(I'd dig it up for you but its on my old comp back in my home country)
For sharing content and working on it, set up a private forum or website and upload the updated files (Blood content files .art .rff etc, not the separate content themselves) with version numbers, so that each member can work with the latest files. Set up a time table or take turns for the updates so that they don't conflict.
(I'd dig it up for you but its on my old comp back in my home country)
For sharing content and working on it, set up a private forum or website and upload the updated files (Blood content files .art .rff etc, not the separate content themselves) with version numbers, so that each member can work with the latest files. Set up a time table or take turns for the updates so that they don't conflict.
I need to group the custom art together into a tiles.art file correct? and overwrite some pre-existing art?Harry wrote:You can retain old content only with Blgroup used in TCC.
(I'd dig it up for you but its on my old comp back in my home country)
For sharing content and working on it, set up a private forum or website and upload the updated files (Blood content files .art .rff etc, not the separate content themselves) with version numbers, so that each member can work with the latest files. Set up a time table or take turns for the updates so that they don't conflict.
I believe you can use this program to replace sprites:
http://rtcm.thecomitatus.com/knowledge- ... astART.zip
http://rtcm.thecomitatus.com/knowledge- ... astART.zip
Im not thinknig I even have to replace art. All my custom art is very last of the tiles in mapedit and a new file called tiles18.art was created in the dir. I successfully transfered tiles18.art (custom art) and the .gif files to a brand new Blood directory, and it worked! The new art showed up.boss429 wrote:I believe you can use this program to replace sprites:
http://rtcm.thecomitatus.com/knowledge- ... astART.zip
Im just curious, because I notice that custom art for Bloodlines and TCC replaced original Blood art and im left wondering why that had to happen? Why replace anything?