sector stacking

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wangho
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sector stacking

Post by wangho »

After a room has been made with the regular flow of the map, is it possible to make that room the lower stack room? After checking other maps it seems those rooms have the mirror texture and are completed and set aside outside the main map. Just why does the courtyard in E1M1 need to be stacked anyway? Yeah, this one' s being kinda confusing
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Slink

Not to be a dick, but...

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Post by Slink »

What? The E1M1 courtyard is stacked because a hallway goes over the entrance, the fences (i think) are maskwalls, and the tomb's doorway has an overhang. :) Just from the hallway, there would be much fukkupage.
Harry
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Post by Harry »

Sectors can overlap (not exactly, they need to differ a little in x,y or both) in 2D. To avoid bugs, the floor and ceiling heights should be appropriate in 3D. Blow up the TNT barrel on the top to see why the sectors in E1M1 are stacked.
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Post by Harry »

Has anyone ever tried stacking three or more sectors on top of each other?
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DustyStyx
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Post by DustyStyx »

Aren't there 3 sectors on top of each other in E3M1? Maybe not, but it seems that way with all the stairs.
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Slink

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Post by Slink »

Harry wrote:Has anyone ever tried stacking three or more sectors on top of each other?
Yes. Here's a tip for you: don't use shift to select, use alt. And even then, be DONE with the sectors before you place them in their final spots.
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Post by Harry »

3 sectors with mirrors ie 3 floors?
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Slink

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Post by Slink »

no. that one won't work. only two can be visible at once without fukkupage.
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