architecture with sprites
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architecture with sprites
can any mapedit guru's share the method of say... making a bridge with a mix of sectors, wall and floor wood texture sprites and having them aligned so as not being able to see through each other and give that crappy looking misaligned effect?
f10 lets you hear the sound files in mapedit. Just make a sprite, SFX # in the data 1: field and F10 it and the sound will playSlink wrote:What does the F10 key do? About sprites, if you are using Windows XP to run mapedit, you can't seem to do fine adjustment on anything except for floors/ceilings for some reason... might be able to right-click on mapedit and go to "properties," and select not to detect "shift-whatever". -Slink
* Ahem
* Cru'edit: Thanks for the heads up Cheapy
- RedFanatic
- A More Tidy Caleb
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I guess it really doesnt matter how much alignment you do, you cant fix this problem eh..? http://img152.imageshack.us/img152/5185/ss000000bt1.jpg and
http://img148.imageshack.us/img148/9377/ss000001jr2.jpg
the bottom image is what it should be when looked at from any angle, of course
http://img148.imageshack.us/img148/9377/ss000001jr2.jpg
the bottom image is what it should be when looked at from any angle, of course
- Slink
Not to be a dick, but...
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- Location: Niagara County, NY
no, silly goose. Use layered sectors. the lower normal wall texture would still be there, just that it actually would be on the wall of a sector closer to you. Imagine a group of sectors like steps. If you were to keep the steps at their normal heights, and then smash them flat so they are a tall board standing upright, you could still change each wall (step riser) to be whatever texture you want it to be. the only negative effect to this is that in Blood, you will still be able to go up the "steps" like a rocket, unless you make them "blocking" with the "b" key.