Blood: Fresh Supply

Discuss and hash out the Blood universe here.

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Ransu
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Re: Blood: Fresh Supply

Post by Ransu » Tue Jun 04, 2019 02:06 pm

There's been a new update recently.
It even mentions a crash fix for Bloody Pulp Fiction. https://steamcommunity.com/games/101075 ... 1451213302
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Tchernobog
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Re: Blood: Fresh Supply

Post by Tchernobog » Wed Jun 05, 2019 04:49 am

I really wonder why they did not have a closed beta before release. They could have saved themselves a lot of trouble by inviting feedback from the community then.

I am still glad they are working on it now though. :drinkblood:
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VGames
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Re: Blood: Fresh Supply

Post by VGames » Thu Jun 06, 2019 03:37 pm

I'm having a lot of fun modding this game. I've added a new weapon already and I am working on adding new weapon sprites and gameplay features. Plus I cranked the blood up a bit as well.
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Re: Blood: Fresh Supply

Post by Tchernobog » Sat Jun 08, 2019 04:06 am

So the discount for previous Blood owners is gone on GOG.com, even though it is not available to Linux and Mac users yet. That's charming.

Not that I really mind paying $12.00 CAD for Blood again when I can make it count as a Linux sale, but still.
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VGames
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Re: Blood: Fresh Supply

Post by VGames » Wed Jun 12, 2019 03:42 pm

Have you been playing BFS? It's getting closer and closer to the real deal. The scripting for it is great and easy to manipulate for modders. Still need more info about it from Kaiser himself but it's still coming along. Hopefully he puts out something to help us modders out script language wise.
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N0t_mINe
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Re: Blood: Fresh Supply

Post by N0t_mINe » Fri Jun 14, 2019 03:33 pm

@Vgames:

What are the modding prospects for this? Is anyone documenting their findings on modificarion of BDS?
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VGames
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Re: Blood: Fresh Supply

Post by VGames » Fri Jun 14, 2019 08:06 pm

Mapping and the adding of weapons, items, and enemies seem to be the main things you can do. The HUD is hardcoded for some reason.
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I Live...AGAIN
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Re: Blood: Fresh Supply

Post by I Live...AGAIN » Fri Jun 14, 2019 09:49 pm

I have the Steam version and I can usually get 3-4 people in a Bloodbath game within 5 minutes

Its worth the price just for this.
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Re: Blood: Fresh Supply

Post by N0t_mINe » Wed Jun 26, 2019 06:28 pm

https://youtu.be/51o3IzD6aaQ


I didn't see any post update multiplayer. It looks to be a blast though😄
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Re: Blood: Fresh Supply

Post by VGames » Wed Jun 26, 2019 08:11 pm

Haven't even tried it yet. Been modding it like crazy.
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N0t_mINe
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Re: Blood: Fresh Supply

Post by N0t_mINe » Thu Jul 04, 2019 06:56 pm

Careful VGames, you might get flooded with bug fix requests😜
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Tchernobog
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Re: Blood: Fresh Supply

Post by Tchernobog » Fri Jul 05, 2019 12:57 am



Not so much a review of Fresh Supply but of Blood itself, but still worth a look.
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N0t_mINe
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Re: Blood: Fresh Supply

Post by N0t_mINe » Fri Jul 05, 2019 08:30 pm

:lol: :lol: :lol: :lol: :lol: :lol:

The perfect review!

Tx tchernobog!
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Re: Blood: Fresh Supply

Post by VGames » Sun Jul 07, 2019 12:44 am

Got rid of the hitscan bullets from Cultists. They shoot real bullet projectiles now. I’ve done a lot with the mod so far.
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Re: Blood: Fresh Supply

Post by N0t_mINe » Sun Jul 07, 2019 04:50 am

:shock:

I hope our fav midlevel maniac can still dish it out as well as take. A lot of hard fighting rests on his shoulders :guns:
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