gdxBloodCM, a real port for BLOOD ?

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Manhs
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gdxBloodCM, a real port for BLOOD ?

Postby Manhs » Thu Feb 09, 2017 11:23 pm

The guy who made BLOODcm with the eduke engine, try to make it like a port with java (i don't know how those things work).
And apparently, it goes well !
I think, BLOODcm (eduke) missed a lot of features, animations or damage effects (like dynamite or death animations) but with gdxblood, it looks really better and good !


What do you think about that, people? :D
It was posted yet, but since gdxBLOODcm is different, there could be a new topic for it ? :)
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Corvin
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Re: gdxBloodCM, a real port for BLOOD ?

Postby Corvin » Thu Feb 09, 2017 11:41 pm

He's using the recently found(2 years ago) Full Alpha code to program that game.
The only downside I can think of is its in java. I'd rather not use java at the moment for a game, I don't know.
I think dosbox works fine however. Maybe a plus side he'll add more user control to mod the game, but I don't know how all that works with the java.
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Manhs
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Re: gdxBloodCM, a real port for BLOOD ?

Postby Manhs » Sat Apr 15, 2017 02:46 pm

We are close of the v1 ! (maybe ?)



He needs to test bugs and create the sound card :)

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