What kind of demo support is there in TF?
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What kind of demo support is there in TF?
I think every self respecting game should have a demo support. Quake had one, so I presume TF does too. But just to make sure
To be a competitve 1on1 game, demos are a must.
To be a competitve 1on1 game, demos are a must.
- Willis
Master of the Mask
Lead Programmer- Posts: 872
- Joined: Tue Aug 10, 2004 09:28 am
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From a pre-recorded demo? No. The network traffic you receive from the server is only what you would see as a player. It discards anything not visible to you. If you are recording from spectator mode, it is possible while you are recording, but you will never get a point of view from all players with the current demo system.
The reason for this is to prvent cheating in the network protocol. If everybody recieved all information about all players all the time, this would allow for cheats such as "wall hacks" where somebody could remove walls to always reveal player locations during actual gameplay.
The reason for this is to prvent cheating in the network protocol. If everybody recieved all information about all players all the time, this would allow for cheats such as "wall hacks" where somebody could remove walls to always reveal player locations during actual gameplay.
- Willis
Master of the Mask
Lead Programmer- Posts: 872
- Joined: Tue Aug 10, 2004 09:28 am
- Location: Eau Claire, WI USA
- Contact:
No I have not.
Also the demo ability you are asking for is on the todo list for the engine, but I'm not quite sure how it will work honestly... basically what it is is a full network recording from the server point of view, not the player point of view. I'm not sure if this will only be accessible to server operators or all players.
Also the demo ability you are asking for is on the todo list for the engine, but I'm not quite sure how it will work honestly... basically what it is is a full network recording from the server point of view, not the player point of view. I'm not sure if this will only be accessible to server operators or all players.
From what I remember it would cycle through the other players, pausing for about a second or so and then going onto the next. I don’t think it would shut down until it was out of power, it'd just keep cycling.
To accomplish this we would have to have some sort of split screen mode, prefrebly with some sort of concave distrotion effect, and a camera following each player.
To accomplish this we would have to have some sort of split screen mode, prefrebly with some sort of concave distrotion effect, and a camera following each player.