maps

General discussion relating to the Transfusion project.

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EllWhyEff
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maps

Post by EllWhyEff »

I was giving a run through some of the maps that were already done and I noticed that they run horrible at points. Apon looking at that r_speeds, I noticed that at those horrible points the r_speeds reach somewhere around 5000+ (even at one point I think I saw it hit 10,000) which is bad for the quake engine. Quake 2 had that thing which could be used to cut the numbers. If I remember correctly Quake didn't have anything like that, so is there going to be a way implimented that might be able to fix the problems?
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Bloodite
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Post by Bloodite »

Yeah, optimization would be good for one, alot of the maps need serious optimiziation, alot of excessive brushes generated can be deleted and such.
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