Caleb's Awakening?
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Caleb's Awakening?
What's the status of Transfusion II? Is it still planned for the Quake 2 engine? The latest snapshot (http://blood.sourceforge.net/snapshots.php) seems to be from one and a half a year ago. Since I've been looking through some of the code from TF, my aspirations for contributing to this project has grown. Also because a year ago (when I found out about TF) my C-programming skills were quite poor (and I didn't even have a look at the code back then). So I'm thinking about offering some help on the coding part, but I'd like to know what the exact plans are for singleplayer (if it's on a hold right now or not).
Catcha later dudes (and duderettes perhaps )!
Catcha later dudes (and duderettes perhaps )!
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- Shadow Warrior
- Posts: 412
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"Caleb's Awakening" was going to be the single player aspect of the project, however the engine change didn't go down too well and it was abandoned. The snapshot hasn't been updated since and it won't be updated any more. The single player will remain with DarkPlaces, the game code is done with QuakeC - supposed to be similar to C but with some simpler options, but don't take my word for it as I'm not a programmer. Any code experience would be welcomed as that is what we are critically short of right now.
That's kinda what I figured. I want to add that my QuakeC-experience is very limited, but I am a programmer so I understand the whole logic behind it. Also (while looking through the TF code) I had virtually no problems with understand what was being done.
I'll probably know a lot more about whether I can join after this week, since it's the first week of school again, and I can judge how much time off I'll be having.
Who's on coding right now btw? I assume Tim is on it, but is there anyone else?
I'll probably know a lot more about whether I can join after this week, since it's the first week of school again, and I can judge how much time off I'll be having.
Who's on coding right now btw? I assume Tim is on it, but is there anyone else?
- predator
- Lead Mapper
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Yes, I took the bot code and I'll be working on it. I really want the bots to be more of a challenge. If I achieve good results on bots I will work on other, more important coding issues.
As Kazashi said there are tons of other programming tasks to be taken, so if you want to, it would not hurt to try.
As Kazashi said there are tons of other programming tasks to be taken, so if you want to, it would not hurt to try.
Hi Bert, thanks for you intrest! If you would like to help with programming you would be more than welcome abord.
Aside from a programming aptitude, do you by chance have access to a comptuer than can run Blood nativly, such as Win98 with online Bloodbath capabilities. I'm verry interested in getting the weapons code done right and the ability to test it would be very usefull.
Aside from a programming aptitude, do you by chance have access to a comptuer than can run Blood nativly, such as Win98 with online Bloodbath capabilities. I'm verry interested in getting the weapons code done right and the ability to test it would be very usefull.
Hehe, two (potential) coders at the same time.
I'm probably gonna have a look at the weapons, because it's the most important thing that needs to be tweaked imo (even before it was suggested a few posts ago. Especially that TNT-throwing is poor compared to the original. Is there a compiling guide or something somewhere? I couldn't figure it out earlier this week (although I must say I didn't really put much effort in it).
I'm probably gonna have a look at the weapons, because it's the most important thing that needs to be tweaked imo (even before it was suggested a few posts ago. Especially that TNT-throwing is poor compared to the original. Is there a compiling guide or something somewhere? I couldn't figure it out earlier this week (although I must say I didn't really put much effort in it).