Make a retexture projekt!

General discussion relating to the Transfusion project.

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ReFlex
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Make a retexture projekt!

Post by ReFlex »

Make a retexture projekt like q1 retexture!

old:
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new:
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sirlemonhead
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Post by sirlemonhead »

Looks nice. Add the black border bit that's on the original that kinda runs along the left side and along the bottom.
Number II
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Post by Number II »

More blood stains to the left and in the middle-right on the lower right portion.
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Toddd
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Post by Toddd »

Very nice. And yes, the border is missing.
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DustyStyx
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Post by DustyStyx »

Actually, the border isn't missing so much if you compare it with the original, rather than the earlier attempt at retexturing. :P

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Very nicely done ReFlex
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Post by Kazashi »

There would be a retexture project, or rather I should say there is a retexture project, but as far as the team goes it is of low priority given what else we have to complete with the game. A number of people have expressed interest in redoing textures, and have even created a couple, only to disappear very quickly....
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DustyStyx
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Post by DustyStyx »

Just a quick in game study. I don't know if you'll be happy with the resuts. The light/dark contrast may be a little to much unfortunatly, it tends to bring out the repeditive nature of the tile. And yeah, I guess it does need a little more bordering. :?

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ReFlex
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)))000(((
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Post by )))000((( »

:) :) :) Nice work!
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mouth
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Post by mouth »

Texture looks as if it was made of a stone from the distance. And yeah, the lighting does show the repeditive nature and so do the edges a bit.
ReFlex
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Post by ReFlex »

Take 2
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DustyStyx
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Post by DustyStyx »

That does look quite a bit better in game. The heavier border seems to do the trick.

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There's only one small area left that tends to draw the eye. It's this small clustering of the light blotches.
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ReFlex
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Post by ReFlex »

Is bumpmapping supported in the Darkplaces?
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Willis

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Post by Willis »

Yes it does.
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Toddd
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Post by Toddd »

You can even use normals and gloss (normals are preferred over bumpmaps because the engine converts the bumps into normals each time the texture is loaded).
ReFlex
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Post by ReFlex »

Final:

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