Ah, but have you ever seen Transfusion...

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Fiend:Kamikaze
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Ah, but have you ever seen Transfusion...

Post by Fiend:Kamikaze »

...on weed?

I did this effect in the new Darkplaces build with the Bloom effects in the graphics options, but I can't seem to recreate it even when I do exactly what I did before. Random but neat little bug?
But it was fun playing with, sort of like the Max Payne dream sequences.

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Willis

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Post by Willis »

Thats pretty easy to recreate right now

Its a fairly low Bloom settings (which is sort of a bug that will probably be fixed). When something is set too low it seems to over-due stuff.

And the rainbow colored triangle is a cultist without a model.
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Fiend:Kamikaze
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Post by Fiend:Kamikaze »

Willis wrote:
And the rainbow colored triangle is a cultist without a model.
Yes, I know, hence why it was lobbing TNT at me and yelling in the cultist language.

The only thing I'd done before was to decrease the bloom resolution.
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Post by Daedalus »

Of course! Multicoloured triangles as enemies! I never thought of it! Brilliant!
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Gila
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Post by Gila »

that's not how world looks 'on weed'. looks like on the light dose of mushrooms. cuz weed has no 'visuals' or somewhat.
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Fiend:Kamikaze
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Post by Fiend:Kamikaze »

I was going for the "Half-Baked" quote.
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Willis

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Post by Willis »

I got it, don't worry ;)
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Slink

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Post by Slink »

Well, I laughed. :D That is pretty freakin' cool. I love bloom effects (when not overdone as so) and translucency effects, such as refraction and reflection! :)

-Slink
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Fiend:Kamikaze
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Post by Fiend:Kamikaze »

I hope LH works on some of the code more so that BB3 won't be the only map playable with World Lights. I love the World Lights.
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Post by Kazashi »

Fiend:Kamikaze wrote:I hope LH works on some of the code more so that BB3 won't be the only map playable with World Lights. I love the World Lights.
That's less LordHavoc and more of the mapper. It's their task to make sure the rtlighting works correctly in the map. Well, it's more optional really, so there's on emphasis for them to do it. Actually, it's up for anyone to do, all the rtlight editing is done ingame via console.
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Post by Necrosis »

Ðædalu§ Ðeathmask wrote:Of course! Multicoloured triangles as enemies! I never thought of it! Brilliant!
Ah, but you have never played Icebreaker then... It was an action/puzzle, all around weird game in which you were a pyramid on its side and you were entirely anti-upright. You would run into blue ones to shatter them, red ones had to be shot, and there were some other interesting ones. There would also be seekers, moving pyraminds that would attack you, and there were also various types of them. Colors were a large part of telling the difference.
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Post by mouth »

I'm a mother f***.
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