Ah, but have you ever seen Transfusion...
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- Fiend:Kamikaze
- A LUMBERJACK!
- Posts: 114
- Joined: Thu Aug 12, 2004 03:29 pm
- Location: United States
Ah, but have you ever seen Transfusion...
...on weed?
I did this effect in the new Darkplaces build with the Bloom effects in the graphics options, but I can't seem to recreate it even when I do exactly what I did before. Random but neat little bug?
But it was fun playing with, sort of like the Max Payne dream sequences.
I did this effect in the new Darkplaces build with the Bloom effects in the graphics options, but I can't seem to recreate it even when I do exactly what I did before. Random but neat little bug?
But it was fun playing with, sort of like the Max Payne dream sequences.
- Fiend:Kamikaze
- A LUMBERJACK!
- Posts: 114
- Joined: Thu Aug 12, 2004 03:29 pm
- Location: United States
- Fiend:Kamikaze
- A LUMBERJACK!
- Posts: 114
- Joined: Thu Aug 12, 2004 03:29 pm
- Location: United States
- Fiend:Kamikaze
- A LUMBERJACK!
- Posts: 114
- Joined: Thu Aug 12, 2004 03:29 pm
- Location: United States
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- Shadow Warrior
- Posts: 412
- Joined: Tue Aug 10, 2004 09:40 am
- Location: Blue Mountains, Australia
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That's less LordHavoc and more of the mapper. It's their task to make sure the rtlighting works correctly in the map. Well, it's more optional really, so there's on emphasis for them to do it. Actually, it's up for anyone to do, all the rtlight editing is done ingame via console.Fiend:Kamikaze wrote:I hope LH works on some of the code more so that BB3 won't be the only map playable with World Lights. I love the World Lights.
- Necrosis
- Bubble Wrap Man
*not Canadian* - Posts: 1242
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Ah, but you have never played Icebreaker then... It was an action/puzzle, all around weird game in which you were a pyramid on its side and you were entirely anti-upright. You would run into blue ones to shatter them, red ones had to be shot, and there were some other interesting ones. There would also be seekers, moving pyraminds that would attack you, and there were also various types of them. Colors were a large part of telling the difference.Ðædalu§ Ðeathmask wrote:Of course! Multicoloured triangles as enemies! I never thought of it! Brilliant!