Hypertension (TFN Mod)

General discussion relating to the Transfusion project.

Moderators: Slink, General Discussion Moderators

User avatar
Corbin
Zealot
Posts: 158
Joined: Sat Aug 16, 2008 09:48 pm
Location: california
Contact:

Hypertension (TFN Mod)

Postby Corbin » Wed Sep 28, 2011 06:32 am

Just going to keep this short - I will be working on a mini-mod for Transfusion that inherits some maps, models, and gameplay from Hypertension while it was alive. The base goal for this project is to convert some maps we had from the former mod, along with the weapon models we used (which were modified from Transfusion's) - and tweak some of the code to match old HT for a solid addition to Transfusion itself.

To summarize the legal sitaution - it's clear for takeoff as this project is now a Transfusion mod, therefore falling directly under Transfusion and its license. While you can expect this mod to retain some of the elements that made Hyper unique, it will not carry much from the former project. For now, it will be a simple DM addon until I find more time away from current priorities to dig into SP stuff.

I plan on converting a few weapon models (entirely new weapons in some cases), a few memorable HT maps with a friend, and code tweak to match old HT physics/gameplay. Expect some more details and screenshots in the coming weeks as I get things organized. ;)
User avatar
I Live...AGAIN
Cabal member
Posts: 762
Joined: Fri Aug 13, 2004 05:33 am
Location: Detroit
Contact:

Re: Hypertension (TFN Mod)

Postby I Live...AGAIN » Thu Sep 29, 2011 01:05 am

Cool, look forward to seeing what you got.
User avatar
Corbin
Zealot
Posts: 158
Joined: Sat Aug 16, 2008 09:48 pm
Location: california
Contact:

Re: Hypertension (TFN Mod)

Postby Corbin » Tue Oct 18, 2011 11:16 pm

I need to know if I'm working with the latest Transfusion sources or if they're outdated. I just grabbed what I could from the repo. Do I compile Hyper seperately or use a switch in Transfusion's executable to point to the directory?

Also, has anyone tested out single-player, even if it is a little undercooked?
RedDaemonfox
Axe Zombie
Posts: 12
Joined: Mon May 07, 2012 05:54 pm
Location: United States of the wretched McCarthy

Re: Hypertension (TFN Mod)

Postby RedDaemonfox » Wed May 09, 2012 01:26 pm

Are you still working on the project, Corbin? It really is a shame you abandoned Hypertension, I was looking forward to seeing some nice fan storyline.
User avatar
Corbin
Zealot
Posts: 158
Joined: Sat Aug 16, 2008 09:48 pm
Location: california
Contact:

Re: Hypertension (TFN Mod)

Postby Corbin » Wed May 09, 2012 05:23 pm

Eh, I wouldn't go nearly as far as saying abandoned, there was a very good reason I did what I did, though I am not at liberty to discuss it.

Trust me, Hyper was like a child I was forced to give away.

I haven't had time lately to poke around with the Tfn version lately, hopefully during the summertime I'll be able to squeeze some work into it.
User avatar
Tchernobog
Tchernobog's Love Child
Posts: 1168
Joined: Tue May 27, 2008 07:30 am
Location: Rural Alberta, Canada
Contact:

Re: Hypertension (TFN Mod)

Postby Tchernobog » Wed May 09, 2012 09:48 pm

So you are still checking in here from time to time are you Corbin?
User avatar
Corbin
Zealot
Posts: 158
Joined: Sat Aug 16, 2008 09:48 pm
Location: california
Contact:

Re: Hypertension (TFN Mod)

Postby Corbin » Thu May 10, 2012 06:40 pm

Yeah, when I can. Haven't forgotten.
RedDaemonfox
Axe Zombie
Posts: 12
Joined: Mon May 07, 2012 05:54 pm
Location: United States of the wretched McCarthy

Re: Hypertension (TFN Mod)

Postby RedDaemonfox » Thu May 10, 2012 11:34 pm

Well Corbin, its good to hear you haven't abandoned it. And I feel for your loss, it must've been a lot of hardwork and not a light decision, but I'll check in with TDG for updates on Scourge once in a while. Who knows, maybe one day one of us will be able to buy the rights to Blood off of Warner and Atari. Thats my intention, if I ever have the money, and what I would do was give a modified GPL for uses like Hypertension. Copyright, in a general sense, needs a makeover. But, enough OT I guess...

I will say, however, that Transfusion is pretty fun, I've made it a regular with my friends, and its a hit. Long live Blood.
User avatar
Corbin
Zealot
Posts: 158
Joined: Sat Aug 16, 2008 09:48 pm
Location: california
Contact:

Re: Hypertension (TFN Mod)

Postby Corbin » Wed Jun 06, 2012 07:42 am

Thanks...yeah, it wasn't a light decision and it was a lot of work over the course of its development. I try to concentrate on the highs instead of the (multiple) lows, mostly concerning external, non-development related things. There were almost never any development lows, which made working on it rather rewarding and fun. Fiend and myself had a great dynamic that was worn down by less than enthusiastic people. Our fanbase was, and still is, very supportive and the people who did get to play it enjoyed it as much as I ever did working on it.

When we started Scourge, a lot changed internally, and we tried taking Hypertension with us but it wasn't allowed, licensing would've costed more and they felt the return wouldn't have been worth it. Instead of continuing and replacing the assets - something that a lot of people wanted - we took the time and researched technology, found id tech 2, and redesigned Hypertension (SCOURGE now). About 4 times I think in the last year, the current iteration was the one that was (finally) approved by everyone, so we moved towards that.

They just acquired our domain and host after Godaddy removed our data, wiping all the forums and SVN copies we had since we started doing this thing (though I still have the master), which was pretty distressing to say the least. So it's like we're starting fresh, and the whole 'selling out thing' with the fans finally faded away. Now that we're getting accustomed to id Tech 2, I might be able to throw a map or something Transfusion's way.

RedDaemonfox wrote:Who knows, maybe one day one of us will be able to buy the rights to Blood off of Warner and Atari. Thats my intention, if I ever have the money, and what I would do was give a modified GPL for uses like Hypertension.


If you ever bought the rights, I would immediately finish what little we had left to do on Hypertension and release it. We were *very* close, as it were.
User avatar
Tchernobog
Tchernobog's Love Child
Posts: 1168
Joined: Tue May 27, 2008 07:30 am
Location: Rural Alberta, Canada
Contact:

Re: Hypertension (TFN Mod)

Postby Tchernobog » Thu Jun 07, 2012 06:30 am

Assuming you still intend to support Linux with it, I can send no end of good community will your way. I have some connections. ;)
User avatar
Corbin
Zealot
Posts: 158
Joined: Sat Aug 16, 2008 09:48 pm
Location: california
Contact:

Re: Hypertension (TFN Mod)

Postby Corbin » Fri Jun 08, 2012 07:01 pm

Always have and always will support Linux :)
User avatar
Tchernobog
Tchernobog's Love Child
Posts: 1168
Joined: Tue May 27, 2008 07:30 am
Location: Rural Alberta, Canada
Contact:

Re: Hypertension (TFN Mod)

Postby Tchernobog » Sat Jun 09, 2012 12:59 am

Good to know. When you have something more to show off I will be sure to notify some of my friends in the Linux gaming press.

Just keep us posted.

Return to “Transfusion Discussion”

Who is online

Users browsing this forum: No registered users and 3 guests