How Many People Are Needed to Finish TRANSFUSION?
Moderator: General Discussion Moderators
How Many People Are Needed to Finish TRANSFUSION?
The BEAST still appreciates the ongoing creation of TRANSFUSION...
Since I've noticed a bunch of topics involving several reconsiderations for the project, and the TRANSFUSION development team is still in need of volunteers, I wish to ask you: How many people are needed in order to progress TRANSFUSION's development? Does it involve 14, 30, or more than 50 to help the project? (Or would it need more than a 100?)
Maybe we need to outfit all forum members with cybernetic implants containing the code knowledge needed to engineer this version of Dark Places technology efficiently (considering the number of forum members)?
Since I've noticed a bunch of topics involving several reconsiderations for the project, and the TRANSFUSION development team is still in need of volunteers, I wish to ask you: How many people are needed in order to progress TRANSFUSION's development? Does it involve 14, 30, or more than 50 to help the project? (Or would it need more than a 100?)
Maybe we need to outfit all forum members with cybernetic implants containing the code knowledge needed to engineer this version of Dark Places technology efficiently (considering the number of forum members)?
Re: How Many People Are Needed to Finish TRANSFUSION?
Wow, 99 developers huh? Let's see, that's 33 quakeC coders, 33 level designers, and of course 33 modelers/ texture artists. Transfusion would be done in about 6 months. 2 months of that would be nothing but bug hunting and polishing. The challenges provided by reality are still sobering though. Look at it this way; even with 99 developers starting tomorrow, Bloodxl would still win the race.
- Tchernobog
- Tchernobog's Love Child
- Posts: 1407
- Joined: Tue May 27, 2008 07:30 am
- Location: Rural Alberta, Canada
- Contact:
Re: How Many People Are Needed to Finish TRANSFUSION?
Actually, 99 developers and you would probably end up with Daikatana. Work flow does not always increase with an increased work force.
Actually, I would suspect that at the moment it all would really need is an engine programmer, a game logic programmer, some level designers and maybe one or two artists. So maybe around six to eight people.
Remember, we do have a strong art and game logic base already, we just need more physics tweaks (which are actually overstated IMO) and some more AI work. Of course, I have not actually seen the code, but that is my impression from what I have heard.
Unfortunately, I have not masted any of those particular disciplines myself at this point, so...
Actually, I would suspect that at the moment it all would really need is an engine programmer, a game logic programmer, some level designers and maybe one or two artists. So maybe around six to eight people.
Remember, we do have a strong art and game logic base already, we just need more physics tweaks (which are actually overstated IMO) and some more AI work. Of course, I have not actually seen the code, but that is my impression from what I have heard.
Unfortunately, I have not masted any of those particular disciplines myself at this point, so...
Re: How Many People Are Needed to Finish TRANSFUSION?
I'm game. How are those cybernetic implants coming along beast?
Re: How Many People Are Needed to Finish TRANSFUSION?
No results yet, zZaRDOZz. I need to find a way to sneak into the universe of SYSTEM SHOCK 2, and steal the experimental scientific/mathematical/artistic grade implants from TriOptimum, and jump into DEUS EX's universe to steal some infolink and creativity nanotech augmentations from Bob Page.
And no, bloodites! I will not steal the experimental new Telsa Canon from Cabalco in the BLOOD 2 universe! You don't need it to make Transfusion!!!
And no, bloodites! I will not steal the experimental new Telsa Canon from Cabalco in the BLOOD 2 universe! You don't need it to make Transfusion!!!
- Tchernobog
- Tchernobog's Love Child
- Posts: 1407
- Joined: Tue May 27, 2008 07:30 am
- Location: Rural Alberta, Canada
- Contact:
Re: How Many People Are Needed to Finish TRANSFUSION?
Yeah, but it would help kill the time when waiting for some code to compile or relieve some frustration after debugging.BEAST wrote:And no, bloodites! I will not steal the experimental new Telsa Canon from Cabalco in the BLOOD 2 universe! You don't need it to make Transfusion!!!
- TheDerangedOne
- Axe Zombie
- Posts: 20
- Joined: Wed Dec 07, 2011 09:19 pm
Re: How Many People Are Needed to Finish TRANSFUSION?
Not to mention it could be used as a tester resource to see how the map holds out and if the entire game runs properly start to end. I remember there being a Fallout: New Vegas weapon that served a similar/that purpose.Tchernobog wrote:Yeah, but it would help kill the time when waiting for some code to compile or relieve some frustration after debugging.BEAST wrote:And no, bloodites! I will not steal the experimental new Telsa Canon from Cabalco in the BLOOD 2 universe! You don't need it to make Transfusion!!!
I got a few hours per day I could be putting on this and it would be more productive, so long as it doesn't interfere with my school work... But I'd need some tips with coding, as I'm not that good at it. ... Although I can take someone else's code and tweak it to get a working effect, albeit sometimes with mixed results.
Don't know how to do graphics at all though.
- Tchernobog
- Tchernobog's Love Child
- Posts: 1407
- Joined: Tue May 27, 2008 07:30 am
- Location: Rural Alberta, Canada
- Contact:
Re: How Many People Are Needed to Finish TRANSFUSION?
Well, since you are interested, I think Willis would be the best person to talk to when it comes to getting started or looking at the code.
Re: How Many People Are Needed to Finish TRANSFUSION?
Good luck with QuakeC.
- TheDerangedOne
- Axe Zombie
- Posts: 20
- Joined: Wed Dec 07, 2011 09:19 pm
Re: How Many People Are Needed to Finish TRANSFUSION?
Right, So what's Willis's forum name again?Tchernobog wrote:Well, since you are interested, I think Willis would be the best person to talk to when it comes to getting started or looking at the code.
- Tchernobog
- Tchernobog's Love Child
- Posts: 1407
- Joined: Tue May 27, 2008 07:30 am
- Location: Rural Alberta, Canada
- Contact:
Re: How Many People Are Needed to Finish TRANSFUSION?
Any news? It's okay to keeps your goals modest early on Derangedone.
-
- Axe Zombie
- Posts: 12
- Joined: Mon May 07, 2012 05:54 pm
- Location: United States of the wretched McCarthy
Re: How Many People Are Needed to Finish TRANSFUSION?
What type of programmers does the team need to assist with Transfusion?
Re: How Many People Are Needed to Finish TRANSFUSION?
Why, quakeC coders naturally. Although any strong C coder could feasibly help.
-
- Axe Zombie
- Posts: 12
- Joined: Mon May 07, 2012 05:54 pm
- Location: United States of the wretched McCarthy
Re: How Many People Are Needed to Finish TRANSFUSION?
If I can find time away from my studies I'll learn some more C code and then see how I can help. Do we need Map people? I wonder if it is possible to convert Blood to Quake maps.
I have done a bit of research on QuakeC. What is the game lacking to say, make a concept level of E1M1?
I have done a bit of research on QuakeC. What is the game lacking to say, make a concept level of E1M1?