First off, this post isn't meant as a swipe against DP. Dusty gave me the lo' down on the evils of combining an ancient Geforce 5200 gfx card and Darkplaces.
That said, the frame rate increase was dramatic. The DirectQ isn't a wrapper or an emulator, it uses the DirectX (versions 9c, 10, 11) D3D renderer exclusively. I chose "wrong side of the tracks" for testing because I know where the slowdowns are most dramatic on that map. ~30 fps was the low, with much higher frame rates being the norm.
There were some major issues as DirectQ is still very much a work in progress. Distant textures still flash (tearing) and some textures simply aren't rendered correctly. Direct sound had some clipping as well. This quake port doesn't plan to implement a lot of high end features and there was no hud. Still a great little engine though.
http://directq.codeplex.com/
TFn 1.01 on DirectQ
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TFn 1.01 on DirectQ
Last edited by zZaRDoZz on Mon Apr 19, 2010 02:26 am, edited 2 times in total.