DemonPostalWrkr wrote:I was thinking, we should come up with a new gameplay mode. But stick Transfusions graphics, etc. If it was sucessful enough, people would probably start playing it enough and maybe someone would make a Blood 3? It would have to be a very good mod though, I dont have any ideas either..
Why don't you make better graphics? I mean add complexity to the models and levels, most modern computers can take it, I mean most people have played HL2.
My suggestion is to turn transfusion into a blood remake, being honest, if you wanna play blood 1 you go download dosbox and play blood 1, if you want transfusion to be different then make it a remake.
What I am suggesting is not to make anything different, but using the exact same graphics and make them more complex like when you are sculpting 3D by subdivision; you first create a cube, then subdivide the faces and create a more complex polyhedron and finally model a sphere, those who have worked in 3D environments will understand. Those who don't, the principle is easy:
On characters/models:
You take for instance the fat zombie and then you add a couple of polygons to the model, add some detail and make the texture more detailed adding some wrinkles and stuff like that, maybe even bump map, some specular map... etc. Nowadays quake engine can take all those things in, I mean, they made Build engine compatible with MD2 models, and possibly MD3, so I don't see why quake 1 engine, which is newer than build can't.
On Maps/levels:
The premise is same as the characters, you got your church bench for example (E1L1) and if I am not mistaken it is composed by like 3 cubes, you just subdivide those cubes and make the bench more BENCH-like, instead of cubey-build-engine-object, I mean, it would look better that way and it's totally doable. Also, adding some uneven terrain would look sweet. The buildings are like giant cubes with textures stamped on the sides, adding only a few polygons can make the difference.
On Effects:
There is no shame in going back to escentials, sprites LOOK GOOD, combine them with particles and LUME effects or glares and you get wondergul effects, I've been working on my own 2D effects for quite a few, and if you know what you are doing you get really cool stuff. Even recycling textures from blood.
And there you have it folks, there is no need to change story line, there is no need to change monsters, gameplay, nothing, just a slight change of attitude.
With new, better looking graphics the game will have a diametrally oppossing look, maybe even with photorealistic graphics, I mean, it would look so good that even I would like to invest my time and/or money on it... A game with cool graphics will attract lots of gamers and perhaps even bring attention back on developing companies to make blood 3 or even blood 1 1/2 <---what happened anyway between blood 2 and 1?!