Blood Transfusion maps in CS source
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Blood Transfusion maps in CS source
if it were cool with the transfusion team i'd like to port some of the blood maps you guys made to cs source
Personally I have nothing againstit - i even vote FOR that:)
Guys?
I believe the only things to be discussed are:
1) including all linkage to TF
2) be cool with licenses. But since there are a lot of maps ported from one game to another and textures and other stuff - I believe it has no big difference....
I would also ask (if everybody agree) that you first talk with us on WHICH map do you want to port and how. In some places there could be sence to redo things like rocks, hallways - TF's goal is to re-create EXACT Blood, while in 3D engine many little bits here and there can be enhanced. So talk with us!
And did you planned original textures or only our geometry?
Guys? Anybody else?
Guys?
I believe the only things to be discussed are:
1) including all linkage to TF
2) be cool with licenses. But since there are a lot of maps ported from one game to another and textures and other stuff - I believe it has no big difference....
I would also ask (if everybody agree) that you first talk with us on WHICH map do you want to port and how. In some places there could be sence to redo things like rocks, hallways - TF's goal is to re-create EXACT Blood, while in 3D engine many little bits here and there can be enhanced. So talk with us!
And did you planned original textures or only our geometry?
Guys? Anybody else?
well, I already have the geometry down, I wanna use the textures from the game to recreate the feel of it, i'm going to make it for cs source using the leaked map editing tools, since I can use them , I bought hl2 yaknow =)
anyhow I don't plan on improving it much as to keep atmosphere, just little tid bits here and there, prolly some lighting effects, use of cs props, etc etc
anyhow I don't plan on improving it much as to keep atmosphere, just little tid bits here and there, prolly some lighting effects, use of cs props, etc etc
Any help would be apreciated Steve-O. I'd be interested in seeing what skins you've done, but help could be had on all sides.
Currently we have no plans of porting the game to any proprietary engin, Unreal3, HL2, D3 etc. We don't want Transfusion to end up tied to some backwatter engine 5 or 10 years from now. Remember Build was king of it's day.
Currently we have no plans of porting the game to any proprietary engin, Unreal3, HL2, D3 etc. We don't want Transfusion to end up tied to some backwatter engine 5 or 10 years from now. Remember Build was king of it's day.
- Slink
Not to be a dick, but...
- Posts: 1904
- Joined: Mon Aug 16, 2004 04:42 am
- Location: Niagara County, NY
Actually, Cruaich, I would say that Blood was king of Build's day! Well, Steve-O, we would have to dig up our license agreement with GT or Monolith (I can't remember which one.) I also don't know who has a copy of it. Basically, it explicitly states that those deemed to be the Transfusion TEAM may use the copyrighted materials packaged and shipped with blood, and may distribute them without attatchment of the NAME (Blood) and without gain of PROFIT($$$). I think... Oh yeah, and these materials are to be included with TF only, and to have an end-user license agreement attatched to the whole thing. *gasps for air*. Can't wait to see what you can do, if you want to. I am a mapper, using WC/VHE also . See you around.
-Slink
*sigh* if only we could have the source code... *sigh*
-Slink
*sigh* if only we could have the source code... *sigh*
http://www.guilddg.com/phantom%20previewHIRES.wmv
well, I actually started working on it, it doesn't really look too much like it, I just wanted to remake the feel of the level, I thought you guys might get a nice kick out of this. I will give this forum the link to the map when it's done
well, I actually started working on it, it doesn't really look too much like it, I just wanted to remake the feel of the level, I thought you guys might get a nice kick out of this. I will give this forum the link to the map when it's done