qBlood for the Dreamcast port quake 1

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bulletbob@tms2.net

qBlood for the Dreamcast port quake 1

Post by bulletbob@tms2.net »

has anyone tryed it out on the dc, the dreamcast has a limited amount of memory but plays quake 1 fine. Here's the dreamcast stats....

CPU: Hitachi SH-4 128bit 200Mhz
Graphics Processor: NEC/VideoLogic PowerVR
Main RAM: 16Mb
Memory bandwith: 3.2Gb/sec
Graphics RAM: 8Mb
Theoretical performance: 3 million polygons
Estimated performance: 1.5 million polygons
-----i know this is kind of an odd ball question, but when you guys get everything polished for pc you think you could port it to dc(if you have the time or interest, i know you probly have better things to do),i did try the weapons on q1 dc and they work but i had to downsample the sound a little
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DustyStyx
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Post by DustyStyx »

Ask Bloodite about it. I think he has a modified 1.01 working pritty well now.
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Willis

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Post by Willis »

Up to 1.01 should work theoretically without too much trouble.

However, after that, there is no quake1 mod compatability, and therefore dependant on the DarkPlaces engine which requires more resources than the DC has, so things from there on seem like they would take a fair ammount of work.
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