Your Questions

General discussion relating to the Transfusion project.

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Kazashi
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Your Questions

Post by Kazashi »

The Transfusion FAQ is in serious need of updating, it is getting old and short. What we need are your questions. Why use DP? What is happening with this and that feature? How do I get it to run in Linux? Basically what we want are lots of questions concerning gameplay, technology, troubleshooting etc. Post them in here, or link to a relevant thread, and we can rebuild this resource.

Thanks.
leileilol

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going into idiot mode

Post by leileilol »

do i have to buy a copy of blood to play?

will it work on my intel card!

i have: mac os 9 will that work!

it sucks unless u make it in source!

when sp game!?!??????????
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oBe
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Post by oBe »

You forgot to ask why it doesn't work when you run it as a Quake mod.

Oh, and when will it be done?
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Necrosis
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Post by Necrosis »

Cheapy is funny sometimes.

Maybe, just to suggest a line of questions, questions about glitches? "Why does the game lag so much?"
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Post by Kazashi »

Thanks, these are a start.

More questions please, questions about glitches, crashes, physics etc. Almost anything on your mind regarding Transfusion.
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Jethro
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Post by Jethro »

Why it's so slow? Shouldn't it have requirements like original Blood?

Is it both Blood 1 & 2?

How bots are able to jump so hight that they kill themselves when they fall down?

Why my dynamite's fuse don't burn?

Why are doors A opening diffrent way than they did in Blood?

Why I can't destroy certain items? They were destroyable in original Blood!

Is it compatible with original Blood in network play?
leileilol

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Post by leileilol »

WHY CANT I CROUCH!!!

I dont remember no blue fog in Bodies

how do i shoot turrets in twin fortress

wheres muzzleflashes!
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predator
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Post by predator »

CheapAlert wrote:WHY CANT I CROUCH!!!
This one is outdated. Now you can crouch. :)
CheapAlert wrote:I dont remember no blue fog in Bodies
Now we don't have coloured fog in Bodies. Only a subtle grey fog.
CheapAlert wrote:how do i shoot turrets in twin fortress
Twin Fortress will appear in later releases, not in the next one, sorry.
It's just not ready yet.

So now the question in the FAQ should be "where is Twin Fortress?". :lol:
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Post by Kazashi »

Getting there. A number of those questions, particularly from Jethro, can basically be lumped into the "where's this feature?" "we're working on it" question.

Any specific troubleshooting questions? I know there have been questions about getting it to run in Linux, or things like "gfx.wad not found". Any more like that?
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Necrosis
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Post by Necrosis »

My friend had something VERY odd happen once, where EVERYTHING showed up as a rainbow pyramid or as a checkerboard. No idea what caused it, but maybe throw that in there?
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Slink

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Post by Slink »

Necrosis wrote:My friend had something VERY odd happen once, where EVERYTHING showed up as a rainbow pyramid or as a checkerboard. No idea what caused it, but maybe throw that in there?

Could have been an incomplete installation, or a device failure, either which would have had the executable unable to find the graphic media wads(models, textures).
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Post by Kazashi »

It's what happens when DP can't find any media, the engine loads those substitute rainbow models and checkered textures. I'll add something regarding this to the FAQ, thanks.
deekay

Post by deekay »

Also:

How can I play with the midi music from the original game?

How much of the game is completed?

How can I contribute to the project?
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mouth
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Post by mouth »

How do I get it to run in AmigaOS 3.5, 3.9 or higher?
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Post by Drakan »

DIdn't Cruaich say something about a possiblilty of getting TF to run on the Dreamcast? What's the word on that?
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