question

General discussion relating to the Transfusion project.

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medic

Post by medic »

wow! cool! sorry for my impatience. you rock!
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Ra_Ra_Gazaa
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Post by Ra_Ra_Gazaa »

If it wasn't for your "impatience" medic, I wouldn't have seen those cool pics that could have be shown as a "picture of the moment".

A delayed release I can forgive... but the lack of updates in the "picture of the moment" section is just evil and wrong and SHOULD NOT BE ALLOWED!!!
:mad:

Like, ever.

However, I do like how it says picture of the "moment" and not "month". That speaks volumes. :wink:

:phantasm:
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Fiend:Kamikaze
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Post by Fiend:Kamikaze »

Oh, dear. Blood hud axe zombie cultist guns akimbo open for business?

I'm excited now.



Image

:guns:
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Slink

Not to be a dick, but...

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Post by Slink »

Heh, sweet. I haven't seen those guys in action yet. :)
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scar3crow
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Post by scar3crow »

Since the q3bsps were mentioned in this thread most recently from what I can tell, and Im at work so I cant just ask Willis on irc, Im going to ask here.

How are dynamic lights such as flickering sources being done in q3bsp? That was my dilemma with using them, you gain the solving of the hull problem, but you lose the dynamic settings of the lightmap. Are such things now being done with dlights? (If so Id imagine this could look quite dramatic as Darkplaces treats dlight entities as real time lighting entities by default). I figure this would be the most straightforward case, rather than modifying q3bsp somehow to have it handle texelmaps differently...
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Willis

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Post by Willis »

I'm honestly not sure because I haven't been approached by any mappers as to how any of the lighting is handled.

You'll pretty much have to wait for Predator to respond.
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scar3crow
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Post by scar3crow »

Alrighty, I'll check back in a month ; )
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predator
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Post by predator »

Not after a month but a bit sooner I'm here to reply. :wink:

It's done via info_notnull entity, you can specify light parameters (like brightness, style etc.) and the engine treats it as RT light.
That's why a few flickering lights in one room can cause some slowdowns on older computers.
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scar3crow
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Post by scar3crow »

Ah okay, so youre doing it the same way the Q1sp people fake exploding walls and such without using a new progs.dat... so basically what I suggested =D

Boy how the months fly
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