Time to start piling up the bodies!

Discuss model development here.
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Slink

Not to be a dick, but...

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Post by Slink »

Sure is a low-polycount model. :) Looks great!
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oBe
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Post by oBe »

There's nothing wrong with the model. It's a hexagonal cilinder that looks kinda square in this shot due to the angle and heavy perspective distortion. :phantasm:

Actually, my skinning should cover that up. :oops:
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da_weezle
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Post by da_weezle »

I think that was exactly his point. ;) It's how I read it anyways.
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oBe
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Post by oBe »

Meat inspector! :guns:

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DustyStyx
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Post by DustyStyx »

mmm looks like a chuck roast. I think the end one is saposed to be a stomach though.
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boss429
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Post by boss429 »

They look great oBe.
So are these gibs supposed to be modeled and skinned after certain Blood sprites?
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oBe
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Post by oBe »

boss429 wrote:So are these gibs supposed to be modeled and skinned after certain Blood sprites?
I'm kinda wondering about that myself. :evillaugh:
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boss429
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Post by boss429 »

Well here are all the gib-ish sprites I could find in Blood:
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scar3crow
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Post by scar3crow »

in the case of gibs, the more the merrier!
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r_cain
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Post by r_cain »

yeps, well all need some of the red and squishy bits :D
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oBe
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Post by oBe »

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I call it...a foot!
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DustyStyx
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Post by DustyStyx »

You podophile! You just had to take it with you, didn't you.

Good work man!
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oBe
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Post by oBe »

You're absolutely right, Cruaich. Why am I collecting stupid feet when I could've been collecting hands all the time?

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oBe
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Post by oBe »

This looks kinda weird.

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DustyStyx
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Post by DustyStyx »

Yeah, a little weird, but I realy like the way the skin tone of that meshes with the bloody bits. It actualy looks like brused, battered, rotting flesh. The bone might be a little to yellow, maybe grey that down a tad.
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