What I am working on (renamed)

Discuss model development here.
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DustyStyx
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Post by DustyStyx » Sat Oct 01, 2005 12:06 am

pile'o'skins = transfusion/basetf/models/world/

Well, I was thinking a little shadow under the nob on the lid, maybe a little corigation on so it's not so flat as well. Also matching up where the jar edges come togeather.
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Post by boss429 » Sat Oct 01, 2005 12:28 am

I added transparentcy to the flame of V_lighter:
http://www.freewebs.com/fixxxer575/index.htm
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Post by boss429 » Sat Oct 01, 2005 12:31 am

Cruaich wrote:pile'o'skins = transfusion/basetf/models/world/

Well, I was thinking a little shadow under the nob on the lid, maybe a little corigation on so it's not so flat as well. Also matching up where the jar edges come togeather.
Sure, you can add any of my skins to the pile'o'skins.
I'll work on the jar skin.
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Post by boss429 » Sat Oct 01, 2005 01:39 am

I added more detail to the lid of jar1 and I matched up where the jar edges come togiether. I also added transparentcy.
Get it here:
http://www.freewebs.com/fixxxer575/index.htm

I think I'll work on a skin for leg1.
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Post by boss429 » Thu Oct 06, 2005 10:31 pm

It's been quiet around here...
I'm working on a texture for leg1 here it is so far:
http://www.freewebs.com/fixxxer575/index.htm
tell me what you think.
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DustyStyx
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Post by DustyStyx » Fri Oct 07, 2005 04:24 am

Looks good, though it could have a little more contrast. The toes are a little blury.
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Slink

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Post by Slink » Fri Oct 07, 2005 06:30 am

Is the flame transparency using alpha blending? I think that would be best for flame. If it is using alpha, it needs a higher value, and needs to remain fully lit in the dark. :) Oh f*** me arse, I gotta see it in-game to say anything about it... :)
-Slink
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Post by DustyStyx » Fri Oct 07, 2005 11:54 am

I added a glow texture to the original (Look in Willis' "Currently messing up" thread). I think the alpha treansperency messes up the full bright though....
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Post by boss429 » Sat Oct 08, 2005 01:48 am

Cruaich wrote:Looks good, though it could have a little more contrast. The toes are a little blury.
Ok, I'll work on it.
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Post by boss429 » Sun Oct 09, 2005 09:49 pm

I updated the Leg1 skin:

Image
Get it here:
http://www.freewebs.com/fixxxer575/index.htm

Any suggestions on the skin?
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Post by boss429 » Mon Oct 10, 2005 07:41 pm

Is it possible to make spheremapped textures with the DarkPlaces engine? How would I do this?

(spheremapped textures are textures that give the illusion of being reflective, they are also known as chrome textures. The texture moves as you look at it from different angles.)


What other textures are left to do? Have they all been covered?
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)))000(((
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Post by )))000((( » Tue Oct 11, 2005 11:40 pm

Ermmmm.... that would be kool for the blood effect - I think it will make it all look better... Also, bumpmaps...
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Post by boss429 » Tue Oct 11, 2005 11:48 pm

)))000((( wrote:Ermmmm.... that would be kool for the blood effect - I think it will make it all look better... Also, bumpmaps...
I didn't mean I was going to us sphere mapping for leg1 (legs don't need to be shinny :lol: ) I was going to use sphere mapping for the glass of my brain jar.
Does anyone know how to make bumpmaps?
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Post by Caleb_2k » Fri Oct 14, 2005 08:39 am

Use gimp...

Layers/Map/bumpmap =D

or just look around in layers menu until you find the right bumpmap feature for your project. there is a few options with different names and places ^^
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DustyStyx
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Post by DustyStyx » Fri Oct 14, 2005 02:36 pm

Actauly I found it under the "Filters>Map" menu
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