What I am working on (renamed)

Discuss model development here.
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DustyStyx
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Post by DustyStyx » Wed Sep 28, 2005 05:59 am

Hit Google, type in brains and get some refrence material.
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boss429
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Post by boss429 » Thu Sep 29, 2005 02:54 am

Cruaich wrote:Hit Google, type in brains and get some refrence material.
After looking at those pictures I worked on my texture and came up with this:
Image
It's starting to look like a brain instead of a piece of wood :lol:
Thanks again for all your help Cruaich.
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DustyStyx
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Post by DustyStyx » Thu Sep 29, 2005 11:13 am

Hey now, that's looking nice!

I'll get this Alpha tut out to you shortly. I figured out what was going wrong.
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DustyStyx
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Post by DustyStyx » Thu Sep 29, 2005 05:12 pm

Was trying to be way to professional about the tutorial. Anyway here you go.

PSP
Save your image as you would for a final skin in TGA format. This will be the base image you will edit in GIMP.

Now select the areas you wish to have some level of transparency and fill with a grey, the darker the grey the more transparent the alpha texture will be.

Invert your selection and fill white. This will keep everything else opaque. You should have something that looks a little like this.

Image

Now save the gray and white image as Jar1A.TGA

If you wish you could have this as a separate layer in your PSP file, you will be able to edit it later if you so wish.

GIMP
Open your two images Jar1.TGA and Jar1A.TGA.

With Jar1A.TGA selected as your active window, select Edit>Copy

Change your active image window to Jar1.TGA.

Select Layer>Mask>Add Layer Mask…

In the Add Layer Mask dialog box select White (full opacity) and click OK

Image

Select Edit>Paste. This should paste the Jar1A.TGA grey values into the Jar1.TGA mask and you should now see some level of transperency on your skin.

Image

Now in the Layer window right-click Floating Selection and choose Anchor Layer

Image

This will merge your pasted selection into the Mask.

Select Layer>Mask>Apply Layer Mask...

Select File>Save and Close.
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DustyStyx
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Post by DustyStyx » Thu Sep 29, 2005 05:32 pm

Just as a note. DarkPlaces still has a few problems rendering alpha textures correctly. Often back of the textrue will clip to the front of the model so you can see all sides at once. Dont let it worry you to much, hopefully LordHavoc will have it fixed soon.
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boss429
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Post by boss429 » Thu Sep 29, 2005 08:24 pm

Thank you for the tutorial! I followed the tutorial but I haven't viewed my model in game yet. I wanted to created a test map in WorldCraft but I am having some trouble. I can't figure out how to add textures, since DarkPlaces uses Pk3s instead of WADs or PAKs. Does worldcraft work with DarkPlaces? If not what program should I use to make maps? I also tried using GtkRadiant but I agian had problems seting up textures.

I tried the model viewer mod for darkplaces that you gave me and when I enter in "model brain test/jar1.md3" nothing happens.
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predator
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Post by predator » Thu Sep 29, 2005 09:39 pm

If you want to make maps in quake format you can use any quake editor you want - GtkRadiant, Worldcraft, BSP or others.
In quake format all textures are included in compiled bsps.
If you want to have maps in quake 3 format it's the best to use GtkRadiant.
In quake 3 format textures are not in bsps, they are located in PK3 files.
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DustyStyx
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Post by DustyStyx » Thu Sep 29, 2005 11:04 pm

Uh, actualy it will load in modelview but the model clips the ground so the lighting dosen't reflect the way it should. If you turn the ground on you'll be able to see a black jar with a dark brain... ah the joys of game development yeah? That's actualy what got me hung up for a while on the tutorial... nothing I tried would work and I couldnt figure out why, then I remembered that bug with other models.
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boss429
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Post by boss429 » Fri Sep 30, 2005 06:36 am

I've also been working on light1:
Image
In JavaMD3:
Image

Tell me what you think.
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DustyStyx
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Post by DustyStyx » Fri Sep 30, 2005 02:29 pm

Hey looks good! It seems your getting the hang of it. The only thing I'd do a little diffrently would be to darken the bottom part of the pole a little.
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Post by boss429 » Fri Sep 30, 2005 10:30 pm

Cruaich wrote:Hey looks good! It seems your getting the hang of it. The only thing I'd do a little diffrently would be to darken the bottom part of the pole a little.
Thanks. I darkened the pole:
http://www.freewebs.com/fixxxer575/index.htm
Its down at the bottom of the page.
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Post by Caleb_2k » Fri Sep 30, 2005 11:07 pm

hey, if you toy around in GIMP, why not Bumpmap the brain ;)
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DustyStyx
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Post by DustyStyx » Fri Sep 30, 2005 11:28 pm

Can't say I've every tried to do bumpmaping, but that may be an option.
Last edited by DustyStyx on Fri Sep 30, 2005 11:43 pm, edited 1 time in total.
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DustyStyx
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Post by DustyStyx » Fri Sep 30, 2005 11:42 pm

Boss429, light1 looks good. If you like I'll add that to our pile'o'skins.

There are a few little things I'd like to see done with the brian jar still. The brain looks great, I'd just like to add a little to the jar and lid.
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Post by boss429 » Fri Sep 30, 2005 11:49 pm

Cruaich wrote:Boss429, light1 looks good. If you like I'll add that to our pile'o'skins.

There are a few little things I'd like to see done with the brian jar still. The brain looks great, I'd just like to add a little to the jar and lid.
What is your pile'o'skins? I'll work on the jar & lid, anything in perticular you think needs improment?
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