oBe: Master Of The Alpha Channel

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oBe
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oBe: Master Of The Alpha Channel

Postby oBe » Mon Sep 12, 2005 05:55 pm

I still need to tweak the colours abit and add some dirt, but I was just dang proud I had to show you:
Image

Image

Turns out Photoshop 7.0 saves TGA's in 24 bit format without the Alpha Channel. CS however saves 32bit so I don't need the master the gimp anymore.

BTW: I've got an old monitor so the gamma and the contrast's f*** up.
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predator
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Postby predator » Mon Sep 12, 2005 06:12 pm

Great stuff. Good work oBe. :D
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Postby oBe » Mon Sep 12, 2005 06:59 pm

Image

Changed colour so it matches the original and added some grass at the roots.

Can I call it done?
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Postby Willis » Mon Sep 12, 2005 07:41 pm

I'd darken the grass a bit so it blends in with that grass and dirt texture which is used pretty much everywhere for grass.
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Postby oBe » Mon Sep 12, 2005 10:26 pm

Image

Hope you find this a little more to your likings. Though I don't think it really blends in as the ground texture gets blurry from a distance but the skins stay crystalclear in the background. I could just remove it?
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Postby )))000((( » Mon Sep 12, 2005 11:26 pm

$\/\/33"|"!!
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Postby Drakan » Tue Sep 13, 2005 03:54 am

Way to go mate!
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Postby Daedalus » Tue Sep 13, 2005 04:03 am

Need I remind that no comment is the best possible response from this Dreaming God? :D :D :D
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Postby da_weezle » Tue Sep 13, 2005 08:39 am

Could you make them a bit more 'grey' (as in: less colour)? They seem to be standing out a bit. Should be easy enough to change I think (filter the entire image).

Ow, and nice work! ;)
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Postby Willis » Tue Sep 13, 2005 09:01 am

oBe wrote:Hope you find this a little more to your likings. Though I don't think it really blends in as the ground texture gets blurry from a distance but the skins stay crystalclear in the background. I could just remove it?


You could try your hand at redoing that ground texture as well ;) thats one that is used a lot, so it wouldn't hurt to redo it. That one, and the green ivy type walls (where the first zombie is in e1m1). But I guess that shouldn't take priority from world objects.
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Postby oBe » Tue Sep 13, 2005 01:10 pm

Image

no more fluorescent trees!!
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Postby da_weezle » Tue Sep 13, 2005 02:28 pm

Let me hug you.
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Postby oBe » Tue Sep 13, 2005 02:50 pm

You'll get it if you make the trees solid! :wink:

[...]

Alright then:

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Postby predator » Tue Sep 13, 2005 03:14 pm

Actually, he doesn't have to do anything.
Trees can be made solid already.
It's maps that would need to be updated, not the code. :wink:
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Postby r_cain » Tue Sep 13, 2005 05:59 pm

Is it me, or it it getting a lot darker than Blood?

Not a sleight, just a queiry

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