Discuss model development here.
oBe
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by oBe » Mon Sep 12, 2005 05:55 pm
I still need to tweak the colours abit and add some dirt, but I was just dang proud I had to show you:
Turns out Photoshop 7.0 saves TGA's in 24 bit format without the Alpha Channel. CS however saves 32bit so I don't need the master the gimp anymore.
BTW: I've got an old monitor so the gamma and the contrast's f*** up.
predator
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by predator » Mon Sep 12, 2005 06:12 pm
Great stuff. Good work oBe.
oBe
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by oBe » Mon Sep 12, 2005 06:59 pm
Changed colour so it matches the original and added some grass at the roots.
Can I call it done?
Willis
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by Willis » Mon Sep 12, 2005 07:41 pm
I'd darken the grass a bit so it blends in with that grass and dirt texture which is used pretty much everywhere for grass.
oBe
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by oBe » Mon Sep 12, 2005 10:26 pm
Hope you find this a little more to your likings. Though I don't think it really blends in as the ground texture gets blurry from a distance but the skins stay crystalclear in the background. I could just remove it?
)))000(((
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by )))000((( » Mon Sep 12, 2005 11:26 pm
$\/\/33"|"!!
Drakan
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by Drakan » Tue Sep 13, 2005 03:54 am
Way to go mate!
Daedalus
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da_weezle
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by da_weezle » Tue Sep 13, 2005 08:39 am
Could you make them a bit more 'grey' (as in: less colour)? They seem to be standing out a bit. Should be easy enough to change I think (filter the entire image).
Ow, and nice work!
Willis
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by Willis » Tue Sep 13, 2005 09:01 am
oBe wrote: Hope you find this a little more to your likings. Though I don't think it really blends in as the ground texture gets blurry from a distance but the skins stay crystalclear in the background. I could just remove it?
You could try your hand at redoing that ground texture as well
thats one that is used a lot, so it wouldn't hurt to redo it. That one, and the green ivy type walls (where the first zombie is in e1m1). But I guess that shouldn't take priority from world objects.
oBe
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by oBe » Tue Sep 13, 2005 01:10 pm
no more fluorescent trees!!
da_weezle
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by da_weezle » Tue Sep 13, 2005 02:28 pm
Let me hug you.
oBe
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by oBe » Tue Sep 13, 2005 02:50 pm
You'll get it if you make the trees solid!
[...]
Alright then:
predator
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by predator » Tue Sep 13, 2005 03:14 pm
Actually, he doesn't have to do anything.
Trees can be made solid already.
It's maps that would need to be updated, not the code.
r_cain
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by r_cain » Tue Sep 13, 2005 05:59 pm
Is it me, or it it getting a lot darker than Blood?
Not a sleight, just a queiry