It burns, it burns!!!

Discuss model development here.
Daedalus
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Postby Daedalus » Tue Aug 30, 2005 01:30 am

I love you all so much ! <3
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Necrosis
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Postby Necrosis » Tue Aug 30, 2005 01:58 am

Wow, that looks awesome. :D
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r_cain
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Postby r_cain » Tue Aug 30, 2005 04:08 pm

Out damned spot?
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mouth
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Postby mouth » Tue Aug 30, 2005 06:28 pm

I love you all too. and I never meant to hurt you :(
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oBe
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Postby oBe » Tue Aug 30, 2005 06:32 pm

Hehe...

Alright then:

*hugs everyone*
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Willis

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Postby Willis » Tue Aug 30, 2005 08:20 pm

Cruaich wrote:I dont know if you want to try and install GIMP. Alpha channels are really easy to do there. What you'll want to do is save your skin as a full color TGA, then you'll want to open it in GIMP.

1. In the image window menu select Layer>Mask>Add Layer Mask.
2. A options window should open. Keep the "White (full opacity)" option and click "OK"
3. Fill the entire skin with a grey, the darker the grey the more transperent it will be.
4. Then click Layer>Mask>Apply Layer Mask
5. Save the image... done.


add this to my list of things to double-check in the next couple days. While I am notoriously bad with graphics, I think I vaguely remember how to do alpha channels.
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scar3crow
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Postby scar3crow » Sun Sep 04, 2005 05:29 pm

Also in the actual entity code for the object, say misc_object_glass you can after defining it to be that model, do self.alpha = 0.6; so it is 60% opaque... also do a self.health = 3; and have a mock throwgib function of some tiny glass shard models or sprites, bam, breakable chalice.
Drakan

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Postby Drakan » Mon Sep 05, 2005 02:25 am

oBe wrote:That'll be $6.66, please :D




Nooooooo!

But hey, awesome work on the taps! Uh... faucets? ;)

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frightfan
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Postby frightfan » Sat Oct 01, 2005 03:08 am

scar3crow wrote:Also in the actual entity code for the object, say misc_object_glass you can after defining it to be that model, do self.alpha = 0.6; so it is 60% opaque... also do a self.health = 3; and have a mock throwgib function of some tiny glass shard models or sprites, bam, breakable chalice.


I actually would approach transparencies this way from now on, in code. That way, it can be tweaked ad infinitum by anyone.

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