Tombstones

Discuss model development here.
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da_weezle
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Post by da_weezle »

Cruaich wrote:Oh... go fix the weapons code! :twisted:
:D

Well, actually I'm working on the AI-code now. Zombies are already up and functional.
Drakan

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Post by Drakan »

Those civilians had better run for their lives. :twisted:
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da_weezle
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Post by da_weezle »

The official term is "innocent". 8)

And they will... :twisted:
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predator
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Post by predator »

Yes, the innocent.
Blood 2 had civilians. "Oooh... spare my life!"
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da_weezle
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Post by da_weezle »

* insert random negative comment on Blood 2 *
Daedalus
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Post by Daedalus »

Careful, now, you'll shoot your eye out.
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r_cain
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Post by r_cain »

There was one good, no, passable thing about Blood 2, the music.


That is all.
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Post by Daedalus »

Agreed, mister r_cain, but this is not the thread to discuss it in! This thread is about innocen-- no, skinni- err... I ... this thread is not about Blood 2! :lol:
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r_cain
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Post by r_cain »

My bad.

Maybe we could add innocent citizens to transfusion - mucho fun in the middle of a bloodbath :D
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Necrosis
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Post by Necrosis »

Ooh! Gametype idea! Hunt down civilians that are spawned randomly in the map! It would rule! :D :D :D
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Post by Drakan »

Ahhhh the memories... I used to build s*** maps just so I could shoot innocents all day long!!

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Post by Daedalus »

You can shoot civilians all day long on my s*** map.

Sorry, advertising. :oops:
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mouth
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Post by mouth »

nobody is innocent... :twisted:
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scar3crow
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Post by scar3crow »

I had that idea actually back when Blood first came out
You got more frags for killing larger and larger groups at once, and extra frags for certain types of kills.

Ive always liked the idea of Blood having Innocents and Blood2 having Civilians. Blood taking place in the past, caught up in the sudden uprising of a cult in a region of the world that exudes evil... In Blood2 they are the patrons of Cabalco, the purchasers of their products. Their own money and materialism paving the way for their subjugation and slaughter. They left no room for innocence in their eagerness to obtain property, no matter how useless it may have been. I dont think Monolith put that much thought into it, but it kinda acts as an ontological origin for the Innocents fleeing for the most part, and the Civilians standing their ground mainly whilst talking very annoyingly - and then you receiving a health boost from killing them.
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r_cain
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Post by r_cain »

Hmmm, where are these innocent-killing maps?


And can some be put into transfusion - they were a big part of Blood, and could lead to some very funny vids :twisted:
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