Tombstones

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da_weezle
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Postby da_weezle » Wed Sep 07, 2005 11:20 am

Cruaich wrote:Oh... go fix the weapons code! :twisted:

:D

Well, actually I'm working on the AI-code now. Zombies are already up and functional.
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Postby Drakan » Wed Sep 07, 2005 12:14 pm

Those civilians had better run for their lives. :twisted:
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da_weezle
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Postby da_weezle » Wed Sep 07, 2005 01:02 pm

The official term is "innocent". 8)

And they will... :twisted:
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predator
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Postby predator » Wed Sep 07, 2005 01:26 pm

Yes, the innocent.
Blood 2 had civilians. "Oooh... spare my life!"
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da_weezle
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Postby da_weezle » Wed Sep 07, 2005 01:43 pm

* insert random negative comment on Blood 2 *
Daedalus
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Postby Daedalus » Wed Sep 07, 2005 06:31 pm

Careful, now, you'll shoot your eye out.
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r_cain
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Postby r_cain » Wed Sep 07, 2005 06:58 pm

There was one good, no, passable thing about Blood 2, the music.


That is all.
Daedalus
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Postby Daedalus » Wed Sep 07, 2005 07:00 pm

Agreed, mister r_cain, but this is not the thread to discuss it in! This thread is about innocen-- no, skinni- err... I ... this thread is not about Blood 2! :lol:
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r_cain
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Postby r_cain » Wed Sep 07, 2005 07:26 pm

My bad.

Maybe we could add innocent citizens to transfusion - mucho fun in the middle of a bloodbath :D
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Necrosis
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Postby Necrosis » Wed Sep 07, 2005 09:36 pm

Ooh! Gametype idea! Hunt down civilians that are spawned randomly in the map! It would rule! :D :D :D
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Postby Drakan » Thu Sep 08, 2005 03:31 am

Ahhhh the memories... I used to build s*** maps just so I could shoot innocents all day long!!

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Postby Daedalus » Thu Sep 08, 2005 04:15 am

You can shoot civilians all day long on my s*** map.

Sorry, advertising. :oops:
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mouth
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Postby mouth » Thu Sep 08, 2005 09:59 am

nobody is innocent... :twisted:
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scar3crow
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Postby scar3crow » Thu Sep 08, 2005 08:49 pm

I had that idea actually back when Blood first came out
You got more frags for killing larger and larger groups at once, and extra frags for certain types of kills.

Ive always liked the idea of Blood having Innocents and Blood2 having Civilians. Blood taking place in the past, caught up in the sudden uprising of a cult in a region of the world that exudes evil... In Blood2 they are the patrons of Cabalco, the purchasers of their products. Their own money and materialism paving the way for their subjugation and slaughter. They left no room for innocence in their eagerness to obtain property, no matter how useless it may have been. I dont think Monolith put that much thought into it, but it kinda acts as an ontological origin for the Innocents fleeing for the most part, and the Civilians standing their ground mainly whilst talking very annoyingly - and then you receiving a health boost from killing them.
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r_cain
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Postby r_cain » Sat Sep 10, 2005 04:10 pm

Hmmm, where are these innocent-killing maps?


And can some be put into transfusion - they were a big part of Blood, and could lead to some very funny vids :twisted:

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