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Posted: Wed Apr 27, 2005 03:47 am
Posted: Wed Apr 27, 2005 07:00 am
Cool. Very similar imho.
Posted: Wed Apr 27, 2005 08:14 am
Awsome work, I walked a few feet behind my monitor, and at a bit of a distance, it looks identical to the blood one, right down to the recessed mouth area that I always thought the zombie looked like it needed a shave
Up close, it looks more 3 dimensional.
Posted: Wed Apr 27, 2005 08:31 am
Nice method - from few feet it's indeed unrecognizable from the original.
Posted: Wed Apr 27, 2005 09:16 am
Chris has done it again - another great skin!
It looks awesome, but it looks even better when you see it in game.
Excellent job, Chris.
Posted: Wed Apr 27, 2005 10:05 pm
Suggestion: Raise the shoulder height a bit (make the chest a bit taller).
Posted: Wed Apr 27, 2005 11:35 pm
Posted: Thu Apr 28, 2005 10:49 pm
excellent, nice to see it now in the full form.
Posted: Sun May 01, 2005 03:28 pm
cool. Can't wait so see it in-game.
Posted: Mon May 02, 2005 02:13 am
IT LOOKS LIKE CRAP. I like it. Although, Kaz could make the chest a bit taller, and the eyes a little more sunken and less blaring white. Gotta say, sweet work dude, nice job. That can't be easy.
Posted: Mon May 02, 2005 07:38 am
Spec f*** tacular man!!! I'm in looooove!! Now all we need is the matching civilian...
Re: More Brains
Posted: Sat Jun 11, 2005 06:27 am
AAAAAAWWWWWWWWWWWWWWW.... SSOOOO CCUUUUUUUUTTEEEEEEE!!!!
Posted: Thu Jun 16, 2005 10:29 pm
Any updates on this beutiful model?
Posted: Fri Jun 17, 2005 01:03 am
There have been updates, such as the asymmetrical face, and the much shortened neck (that's what makes the chest look shorter than it is - well that and Cruaich's JavaMD3 viewer
). Unfortunately you won't be seeing these changes coming to a model near you soon, as it has been prepared for a future format, which is still waiting upon implementation by the engine programmer (meaning it could take a while
Re: More Brains
Posted: Sat Aug 03, 2013 04:17 am
Wow, I wish I had some of these models. The NPCs though, not the Destructables and etc