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DustyStyx' .planfile
Posted: Wed Jul 08, 2009 05:18 am
by DustyStyx
Seeing how Transfusion's development has come to a halt, I figure I'd start a planfile outlining what I'm currently working on, perhaps the other developers will follow suit.
This will be a locked thread, if you have a comment or suggestion related to the current topic please
PM me.
GOAL: Learn a 3D Modeling Program. I've been meaning do this for years now and Blender seems more than capable for our needs, so I think I'll start up with that.
ETA: 1 Month to begin modeling static 3D world models.
Posted: Thu Jul 09, 2009 02:59 pm
by DustyStyx
I was poking around and found Blender.org hosts a copy of
The Official BLENDER 2.3 GUIDE
I have a hard copy of this book (bought it years ago) but it's good to have the additional resource online so I don't have to lug the book around. Blender has changed a little bit between 2.3 and the current 2.4x, but I've been able to follow it so far.
More Blender manuals online:
http://wiki.blender.org/index.php/Doc:Manual
Posted: Tue Jul 28, 2009 03:06 pm
by DustyStyx
Blender is coming along well enough. I've been hacking away at it and have started making simple models.
Things I still need to work out:
• Model optimization
• UVMap
• Rotation animation
• md3 export
Posted: Mon Jan 04, 2010 06:41 pm
by DustyStyx
I've been neglecting Blender for far to long. Some of it has been reluctance on my part to learn one version when a new version is due out soon, but this guy makes it look easy!
http://www.youtube.com/watch?v=zb0ZRnly2RI
Sketchup to Blender
Posted: Mon Feb 22, 2010 05:08 pm
by DustyStyx
I was poking around the forums at
Guild of Writers when I came across a how-to for converting files from Google's Sketchup to Blender.
http://alexvaqp.googlepages.com/sketchupblender
Apparently you can export your Sketchup models to a Collada file (.dae) and then import that .dae file into Blender using a plug-in made by illusoft.com
Sketchup:
http://sketchup.google.com/download/
Collada plugin:
http://colladablender.sourceforge.net
Not sure how well it all works, but it could be worth looking into.
I suspect you could find something similar for other 3D applications as well. I only bring it up because Sketchup is very easy to model in, although it does get clunky once your model gets fairly detailed.
Kot-in-Action Tutorial: Blender to Darkplaces
Posted: Tue Mar 09, 2010 05:20 am
by DustyStyx
While looking around for information about the DarkPlaces model format I stumbled on a lengthy tutorial today from Kot-in-Action detailing how to convert Blender files into .DPMs
•
Kot-in-Action tutorial
•
*Alt Location
Also, leileilol had sent me a few links last year, about getting blender models converted to md3 last year... which I have yet to try.
The scripts can be found on source forge.
•
https://svn.sourceforge.net/svnroot/tre ... k/blender/
Blender 2.5 updates
Posted: Wed Jul 14, 2010 05:34 pm
by DustyStyx
Looks like Blender 2.5 is coming along well. I've been putting off doing much with Blender in general because of the UI changes and worries about stability, but I figure that by the time I actually get used to using the 2.5 alpha, they will have released the final version. So...
For anyone else that's interested in "Blending"
•
GraphicAll.org, has the latest Blender SVN builds for download.
•
BlenderCookie, has some very nice intro to Blender videos that focus on the 2.5 UI
Rearrange the Forums
Posted: Thu Jul 29, 2010 08:27 pm
by DustyStyx
I've been rearranging the forums some. Trying to get things a little more organized, and geared towards production.
Blender Beta
Posted: Sun Aug 01, 2010 12:46 am
by DustyStyx
Sweet! It looks like they've released the Blender 2.5 Beta!
http://www.blender.org/development/rele ... ender-250/
Posted: Mon Aug 02, 2010 09:40 pm
by DustyStyx
Hurray, I found the
Blender 2.5 manual. It looks like it is still under development, but not to bad for a start.
Posted: Wed Sep 01, 2010 03:46 pm
by DustyStyx
I've yet to export even a simple cube into a format that DarkPlaces supports from Blender. But I'm not giving up!
Posted: Wed Sep 08, 2010 11:29 pm
by DustyStyx
A bit of progress with Blender. I got caught up trying to do a polar array in Blender the way I was used to doing it back in the day with AutoCAD.... didn't work so well.
I did a
mock-up of the spiked log in Blender 2.5 that I'm happy with. Now to get it in scale with the original image, and animate it.
Update: Just figured out that polar array is represented in Blender by "Spin". I tell ya, some of the things you find out AFTER the fact...
Posted: Thu Oct 21, 2010 08:54 pm
by DustyStyx
Ha-Zah! After poking around a bit more, looking for stuff on the IQM format, I found a quick and dirty example page on the Xonotic wiki:
http://dev.xonotic.org/projects/xonotic ... der_to_IQM
I was able to export the example model using Blender 2.49b, but I've not had much luck with it using it in 2.5 beta.
You can't just export a static cube however, so it looks like I'll have to figure out what prep work you have to apply to a model before exporting things.
Basic Modeling
Posted: Wed Nov 10, 2010 10:56 pm
by DustyStyx
BlenderCookie has a really nice tut about modeling an apple. Good basic stuff for a n00b like me.
Creating a Jonathan Apple
So far, so good.
Posted: Thu Nov 11, 2010 11:24 pm
by DustyStyx
Hurray! I finished it.
Johnathan Apple.blend (right-click to save)