Currently working on...

Discuss model development here.
Drakan

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Post by Drakan »

I LOVE the smell of napalm in the morning!
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da_weezle
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Post by da_weezle »

Slink wrote:Which one will be used? Let me guess... the middle one? Hmm... No? :)
Actually, we decided to go back to sprites for TF, so it'll be the left version. 8)
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DustyStyx
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Post by DustyStyx »

I've been slacking far to long.

Here we go: This is the third attempt... hope you guys like it a bit better this time.

Image

* This skin brought to you by Sin City
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Necrosis
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Post by Necrosis »

Cruaich wrote:* This skin brought to you by Sin City
I do not know what that means. :D

But seriously, no clue. You have my confusion.

Added: By the way, Boss is right, looks amazingly like the sprite. :lol:
Last edited by Necrosis on Wed Mar 08, 2006 01:59 am, edited 1 time in total.
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boss429
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Post by boss429 »

That looks great Cruaich! I like how your work looks so much like the original sprite.
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Slink

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Post by Slink »

Looks great and probably is not worth spending more time on, but I think the post looks a bit too smooth like painted metal (especially at the top) and does not transition well to the discs surrounding it. Just a preference thing, it's not like I do skins... ;)
-Slink
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DustyStyx
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Post by DustyStyx »

Slink wrote:Looks great and probably is not worth spending more time on, but I think the post looks a bit too smooth like painted metal (especially at the top) and does not transition well to the discs surrounding it.
I sapose that's a good thing; at least that was the look I was going for :D ... Well, not nessisaraly a "painted" look but definatly a metal rod. I was thinking something along the lines of a heavy curtin rod, with a wood cross peice.
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Willis

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Post by Willis »

Slink wrote:Looks great and probably is not worth spending more time on, but I think the post looks a bit too smooth like painted metal (especially at the top) and does not transition well to the discs surrounding it. Just a preference thing, it's not like I do skins... ;)
-Slink
I think it looks perfect in that respect.

My only complaints are:
Pole: the top seems to have a ring mark where one of those round this would probably have been had it not been removed to place the skull. Also, something is just odd about the area around the X where the rope is. The original is just really hard to tell what it's actually supposed to be... I actually like the new version better (much cleaner and clearer), just pointing it out.
The Skull: Needs a bit of aging (darkening) around the crack at the top of the head.

Thats it, near perfection if you ask me! That thing looks simply amazing!

And this really makes me wonder how our ground texture keeps coming out so green? Is that the wrong texture in place? (I know there were a couple similarly colored ground tiles) because I recall looking and it looks dark grey in an image editor unless I was simply opening the wrong image.
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DustyStyx
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Post by DustyStyx »

I compleetly missed that rung mark at the top, good eye Willis. Made a few changes.
Image
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Willis

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Post by Willis »

<3
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mouth
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Post by mouth »

it's... beautiful.. :cry:
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Slink

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Post by Slink »

Cru, that looks great. Nice work! To B honest, the top section was the thing that caught my eye. ;) Can't wait to see it in real 3D... well, I guess I can... :D NO, HOMEWORK CAN WAIT! HOMEWORK ALWAYS FIRST! ME SMASH BOOKS! :evillaugh:
-Slink
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DustyStyx
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Post by DustyStyx »

Image
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boss429
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Post by boss429 »

That candle skull is looking good. The teeth look like they are a little whiter and closer together in the sprite though. The model also looks a little more fat (or big boned) than the sprite.
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Fresh_meat
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Post by Fresh_meat »

So cute ! (L) (L)
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