Blood To Half-life
- Doomer64
- Axe Zombie
- Posts: 44
- Joined: Sat Dec 10, 2005 11:52 am
- Location: In a Small country Town Infeasted with Zombies
Blood To Half-life
this really isnt my work but i found these for a half-life mod The Specialist
have a look
Note: i am aware that most of you have HL and i am also aware that you may have TS and these models
The Sawn-off Model/hack by Thin red paste
Caleb Model by Thin red Paste
if you do have TS and want these models PM me and ill give you the Link
have a look
Note: i am aware that most of you have HL and i am also aware that you may have TS and these models
The Sawn-off Model/hack by Thin red paste
Caleb Model by Thin red Paste
if you do have TS and want these models PM me and ill give you the Link
- Doomer64
- Axe Zombie
- Posts: 44
- Joined: Sat Dec 10, 2005 11:52 am
- Location: In a Small country Town Infeasted with Zombies
go to http://www.specialistsmod.net/ for more info
its a fun game and if you have HL you should get it
its a fun game and if you have HL you should get it
Instead of making your own Blood remake why not help out with Transfusion? I'm sure you could help out with mapping, skinng, coding, or something. Many hands make light work.El Rodeo wrote:Oooh, nice find, I have HL myself.
I was planning to re-create Blood in the engine that runs Half-Life. It's gonna be slightly different though, I mean, different map layouts ect.
Untrue...Necrosis wrote:(Quake and HL are the same engine, except that HL is slightly improved)
At one time, circa 1996, Half-Life development began using the Quake engine, the (at the time) current state of the art. After a year of development, Valve looked at their project in dismay and knew that they had to do better. Their Quake engine, already heavily modified, was rebuilt from the ground up. Some Quake code does remain according to Gabe Newell, as well as some Quake 2 stuff, but the engine is soooo far removed from what they had going in 1997 that it would not be accurate to say that HL "uses the Quake engine". You could say that id Software pioneered the work for them, but they took it way beyond the scope of either Quake or Quake II.
"Yeah, whatever"
I know... I'll shut up now.
*goes back to the corner.
- Willis
Master of the Mask
Lead Programmer- Posts: 872
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That is in definition of licensing incorrect.Anonymous wrote:Untrue...Necrosis wrote:(Quake and HL are the same engine, except that HL is slightly improved)
At one time, circa 1996, Half-Life development began using the Quake engine, the (at the time) current state of the art. After a year of development, Valve looked at their project in dismay and knew that they had to do better. Their Quake engine, already heavily modified, was rebuilt from the ground up. Some Quake code does remain according to Gabe Newell, as well as some Quake 2 stuff, but the engine is soooo far removed from what they had going in 1997 that it would not be accurate to say that HL "uses the Quake engine". You could say that id Software pioneered the work for them, but they took it way beyond the scope of either Quake or Quake II.
"Yeah, whatever"
I know... I'll shut up now.
*goes back to the corner.
HL is based very much off of the original Quake engine, and of course, like all licenses, modified and improved upon... while this is certainly evolutionary, it is still a common base. In the end, it has been quoted that there are in total roughly 100 lines or less of Quake II engine code which were essentially just patches for the Quake I engine.
The thing that distract people a lot is that the original Quake engine was released before the rush of 3d acceleration, so had a focus on performance to software rendering (which limited models and resolution) but did have the base for the accelerated setup (hence the release of GLQuake shortly after. Half-Life, on the other hand, was designed graphically with 3d acceleration in mind, which changes things dramatically, which is why people are so quick to rub off its Quake engine roots, which just isn't true. The Quake engine, at the time of its release was incredibly future-proof, however, the game content that came with it was less so.
- Doomer64
- Axe Zombie
- Posts: 44
- Joined: Sat Dec 10, 2005 11:52 am
- Location: In a Small country Town Infeasted with Zombies
Cedits: Thin Red paste
you need Ts to use them or recompile them to HL( i might do it)
Caleb
DL:RapidShare
Sawn-off
DL:RapidShare
you need Ts to use them or recompile them to HL( i might do it)
Caleb
DL:RapidShare
Sawn-off
DL:RapidShare