ZBloodBath - Information and video
Posted: Tue Apr 15, 2008 04:06 pm
Whoa, this is gonna be pretty huge post considering it's my first.
So, hi thar!
I've been remaking Blood singleplayer for GZDoom engine for about 4 months now. Almost everything is done and it's time to start working on levels. Just about three days me and my friend, who's a real Blood/Bloodbath veteran, decided to make a multiplayer version of this project. Because the project was originally for GZDoom, i tought it wouldn't be possible to make it on ZDoom.
Well, after a few days of rewriting the code, i managed to get it working! So, let's not waste time on background story, and let's get to the actual video! This was recoreded yesterday while me and my friend were testing things out. Just to remind you, many things were still broken, but it was still helluva nice playing!
http://www.youtube.com/watch?v=IZGgx7cOyCA
So, you liked it? Good going, pal! Here's some detailed information on what's done and what's not:
Caleb himself: Everything is done. You can set him on fire, gib him and watch the bloody mess fly up in the sky (with his cool hat), and break his soul with voodoo doll.
Burning Caleb: It had weird sound problems on the video, but i fixed it later. So it's pretty much done.
Soul'd Caleb (aka. Finish Him Caleb): Done and done.
FlareGun: Altfire just needs a sound ripped.
Pitchfork: Done <3
Shotgun: Done, thanks to Tormentor667.
Tommy-gun: Altfire doesn't work quite well, but it's first on my list to fix.
Napalm Cannon/Incernator: Needs altfire. Otherwise it's done.
Dynamites: Instant explosion and bouncy styles done. Shame, Doom doesn't support that 'hold the button to throw harder'
Aerosol Canisters: Needs little tweaking here and there.
Tesla: Done and done.
Life-Leech: I can't make it to hurt player if it's out of ammo, so i had to make an altfire that shoots much more ammo, but hurts player. Normal shooting just drains ammo.
Voodoo doll: It was quite broken in the video, but it's done now.
Basically (after fixing all the weapons) i need to make weapon decals, animations for dynamites and aerosol canisters zippo when weapon is selected, tweaks on players speed and jump height, and Blood hud.
ZBloodBath is played best on Skulltag. It has neat annoucers, Q3A styled medals and other neat things.
I haven't decided an actual release date for this yet, but i promise it will be released before summer! I have other mod/tc projects for Doom, so i won't be working only on this, even tough this is first on my list \o/
Oh, i forgot! Because most of the enemies are done, i was thinking of making invasion maps for this, too! What is invasion you ask? Well, dumb sir, i tell you.
Invasion is simply a game where players hold enemies from getting inside their base. Usually there is hundreds of enemies rushing towards well armed players. Invasions comes in waves. First wave has less enemies and players don't get much weapons, and supplies. After killing the first wave, some doors open in player's base, giving them more weapons and stuff, and of course, spawning more enemies next time.
Btw, sorry for my bad skillz on english
- Hasuak
So, hi thar!
I've been remaking Blood singleplayer for GZDoom engine for about 4 months now. Almost everything is done and it's time to start working on levels. Just about three days me and my friend, who's a real Blood/Bloodbath veteran, decided to make a multiplayer version of this project. Because the project was originally for GZDoom, i tought it wouldn't be possible to make it on ZDoom.
Well, after a few days of rewriting the code, i managed to get it working! So, let's not waste time on background story, and let's get to the actual video! This was recoreded yesterday while me and my friend were testing things out. Just to remind you, many things were still broken, but it was still helluva nice playing!
http://www.youtube.com/watch?v=IZGgx7cOyCA
So, you liked it? Good going, pal! Here's some detailed information on what's done and what's not:
Caleb himself: Everything is done. You can set him on fire, gib him and watch the bloody mess fly up in the sky (with his cool hat), and break his soul with voodoo doll.
Burning Caleb: It had weird sound problems on the video, but i fixed it later. So it's pretty much done.
Soul'd Caleb (aka. Finish Him Caleb): Done and done.
FlareGun: Altfire just needs a sound ripped.
Pitchfork: Done <3
Shotgun: Done, thanks to Tormentor667.
Tommy-gun: Altfire doesn't work quite well, but it's first on my list to fix.
Napalm Cannon/Incernator: Needs altfire. Otherwise it's done.
Dynamites: Instant explosion and bouncy styles done. Shame, Doom doesn't support that 'hold the button to throw harder'
Aerosol Canisters: Needs little tweaking here and there.
Tesla: Done and done.
Life-Leech: I can't make it to hurt player if it's out of ammo, so i had to make an altfire that shoots much more ammo, but hurts player. Normal shooting just drains ammo.
Voodoo doll: It was quite broken in the video, but it's done now.
Basically (after fixing all the weapons) i need to make weapon decals, animations for dynamites and aerosol canisters zippo when weapon is selected, tweaks on players speed and jump height, and Blood hud.
ZBloodBath is played best on Skulltag. It has neat annoucers, Q3A styled medals and other neat things.
I haven't decided an actual release date for this yet, but i promise it will be released before summer! I have other mod/tc projects for Doom, so i won't be working only on this, even tough this is first on my list \o/
Oh, i forgot! Because most of the enemies are done, i was thinking of making invasion maps for this, too! What is invasion you ask? Well, dumb sir, i tell you.
Invasion is simply a game where players hold enemies from getting inside their base. Usually there is hundreds of enemies rushing towards well armed players. Invasions comes in waves. First wave has less enemies and players don't get much weapons, and supplies. After killing the first wave, some doors open in player's base, giving them more weapons and stuff, and of course, spawning more enemies next time.
Btw, sorry for my bad skillz on english
- Hasuak