Blood HUD for Doom3

Cool ideas, unfortunately, they breach copyright.
HYPE
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Blood HUD for Doom3

Postby HYPE » Tue Apr 24, 2007 02:29 pm

hehe I just started modding doom3, and this is one of my first experiments:

Image
Last edited by HYPE on Wed Apr 25, 2007 02:48 pm, edited 1 time in total.
leileilol

o^_^o

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Postby leileilol » Tue Apr 24, 2007 03:14 pm

could probably do the same for q3ta too
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Postby HYPE » Tue Apr 24, 2007 03:31 pm

wait till you see the blood-style axe zombie running around ^^

(no just kidding, this could take some days..)

by the way... does anyone know how I can get the blood font, without ripping file by file from the .art files and putting it together in photoshop?
oh, the .ttf file would be nice, if it exist somewhere :roll:
thanks in advance
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Postby leileilol » Tue Apr 24, 2007 04:13 pm

I'm sure a TTF exists. I've seen the same exact font in several older games (including the atrocity Island Peril)
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Postby HYPE » Tue Apr 24, 2007 06:02 pm

hm sure, but whats its name? :shrug:
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scar3crow
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Postby scar3crow » Tue Apr 24, 2007 09:46 pm

http://www.inside3d.com/scar3crow/bloodfont.ttf

dont know if thats the one you want, its what I had on that Blood extras cd.

if you want the one as seen in the Transfusion logo up top, id poke Willis, hes the man when it comes to things of thingy nature.
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Postby HYPE » Tue Apr 24, 2007 10:21 pm

thanks, another useful one :) but the one I wanted was the font used for the hud objects like health meter and ammo etc.
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Postby boss429 » Wed Apr 25, 2007 03:57 am

HYPE
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Postby HYPE » Wed Apr 25, 2007 02:48 pm

thanks ^^
after some photoshop fiddling and stuff, the HUD now looks like this:

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Dimebog
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Postby Dimebog » Wed Apr 25, 2007 03:58 pm

<3
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Caleb_2k
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Postby Caleb_2k » Wed Apr 25, 2007 11:06 pm

i like you HYPE, wanna team up in your modding? i have made some combination of other mods for D3 before s i know some modding stuff =)
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Postby HYPE » Wed Apr 25, 2007 11:29 pm

hehe, I am just playing around atm..
but I want a pitchfork in doom3 :evillaugh:
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Postby Caleb_2k » Thu Apr 26, 2007 01:09 am

that is fairly easy done actually, replace the hand models =D
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Postby HYPE » Thu Apr 26, 2007 11:36 am

uh.. my modeling skills are ... well I know some blender, but I am not very good, haha

and here is a first pitchfork try ^^

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scar3crow
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Postby scar3crow » Fri Apr 27, 2007 04:25 am

you know, that looks quite sufficient - the main thing will be a good skin

as far as coding the pitchfork, dont just replace the hands, use its melee check and do it 4 times based upon the coordinates of each tip, and then for each one that hits a surface, do 17 damage (i think thats how much damage it does per prong)

but yeah, not a bad mesh at all

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