Blood HUD for Doom3

Cool ideas, unfortunately, they breach copyright.
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Willis

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Postby Willis » Thu May 10, 2007 06:49 pm

The project can always use good graphics artists, and you certainly show great potential.

One graphic I'd like to see updated soon for Transfusion, and since it is the original topic here in a way, is the actual HUD graphic (tile2200). Doesn't really need an overboard redo, just something a bit sharper imo.
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Postby boss429 » Thu May 10, 2007 08:09 pm

HYPE wrote:yay no stone this time. hope you dont miss the bricks :D

Image[/img]

Nice work. I'd suggest turning down the scratch overlay layer a bit, you could try putting it on a layer style like soft light if it isn't already.
You could probably even make the shadows at the top of the bevels a little darker and the line at the bottom of the bevels lighter.

The sprite seems to have a little dirt on the right side too.
Also on the orange door handle or whatever it is; try to pick colors a little closer to the original (not so red, more orange)

Keep up the good work.
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Postby HYPE » Thu May 10, 2007 09:50 pm

boss429 wrote:
HYPE wrote:yay no stone this time. hope you dont miss the bricks :D

Image[/img]

Nice work. I'd suggest turning down the scratch overlay layer a bit, you could try putting it on a layer style like soft light if it isn't already.
You could probably even make the shadows at the top of the bevels a little darker and the line at the bottom of the bevels lighter.

The sprite seems to have a little dirt on the right side too.
Also on the orange door handle or whatever it is; try to pick colors a little closer to the original (not so red, more orange)

Keep up the good work.


okay made the modifications as you suggested. Not sure about the dirt, maybe its rust, so I made it rusty :D

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Postby HYPE » Thu May 10, 2007 11:15 pm

next one

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Postby HYPE » Fri May 11, 2007 12:01 am

Willis wrote:One graphic I'd like to see updated soon for Transfusion, and since it is the original topic here in a way, is the actual HUD graphic (tile2200). Doesn't really need an overboard redo, just something a bit sharper imo.


something in that direction, maybe?

Image
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Willis

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Postby Willis » Fri May 11, 2007 05:39 am

HYPE wrote:
Willis wrote:One graphic I'd like to see updated soon for Transfusion, and since it is the original topic here in a way, is the actual HUD graphic (tile2200). Doesn't really need an overboard redo, just something a bit sharper imo.


something in that direction, maybe?

Image


That's 2201 which really doesn't need much work. That serif font really looks out of place though, blood rarely had any serif. tile2200 is the large hud like in your first post.
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Postby HYPE » Fri May 11, 2007 11:38 am

ah yes, you are right :?
on it.
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Postby HYPE » Fri May 11, 2007 03:49 pm

hmm... not much of an improvement, but at least a bit less-pixeled :P

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Postby Slink » Fri May 11, 2007 05:28 pm

HYPE wrote:hmm... not much of an improvement, but at least a bit less-pixeled :P

Image

You have nearly answered my un-asked request! :) Can you possibly remake a nice rendition of the BLOOD HUD? :D It would be nice in TFN. If you want to, I would say, "Keep those pizzed off gargoyle heads true to their original image." ;) -Slink
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Postby HYPE » Fri May 11, 2007 06:28 pm

hm, as I am no artist, I think it may be a bit hard for me to remake that HUD with all of its fancy details, but its maybe possible.
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Postby HYPE » Tue May 15, 2007 08:20 am

I dont get it done, I am not able to repaint the skulls and the gargoyle's heads. The Frame should be no big deal, but only resized skulls etc maybe sucks.
Later this day If I'm lucky and she's there I ask a friend of mine, an artist if she maybe can help me with it ^^
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Postby HYPE » Wed May 16, 2007 03:44 pm

by the way, made a new texture ( tile0020 ) hope you like it!

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Postby Ransu » Tue May 29, 2007 03:59 am

Looks cool. Hopefully you can eventually make this into a total conversion.
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Postby Drakan » Tue May 29, 2007 11:39 am

I'll settle for a working HUD, sire. :D
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Postby frightfan » Sun Aug 19, 2007 07:31 am

HYPE wrote:hmm... not much of an improvement, but at least a bit less-pixeled :P

Image



Here's a skull sample which can be tweaked and stylized to fit in w/the bar.
Click > Real human skull (male)
IMHO, I'd like to see a faint red fire in the skulls' eyes when items and/or weapons are collected; just a suggestion :)

As for the beasts ("gargoyles") on either side, they're meant to represent the Beast, an enemy Caleb fights in the Plasma Pak levels. As such, the shouldn't really be redesigned, just redrawn.

Trivia: The Beast was also at one-time going to be something Caleb could turn into. Caleb had a "Blood Lust" meter (or similar) and if a certain number of baddies could be killed w/i a set time, he'd transform (a la Doom's berserker mode) into a furry killing machine. There are even art tiles showing Caleb's hands transforming.

The texture of the "stone" should be slightly dull, like slate - I have a feeling that it's tempting to make it look like black/grey marble but I believe that would be a mistake.

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