Blood HUD for Doom3

Cool ideas, unfortunately, they breach copyright.
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Dimebog
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Postby Dimebog » Wed May 09, 2007 01:44 pm

Right on! Image That looks exactly like a high-res version of the same texture.
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Postby Morry » Wed May 09, 2007 02:11 pm

Definately better. Looks even more life-like and suitable for a game.
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Postby HYPE » Wed May 09, 2007 04:01 pm

yay.
okay, more to come ^^
edited it a bit further, and made the longer version (tile0005) too:
Image

Image
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Caleb_2k
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Postby Caleb_2k » Wed May 09, 2007 05:47 pm

Rawsome texture ;)
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Postby HYPE » Wed May 09, 2007 05:54 pm

and here come the dirty ones:

Image

Image
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Dimebog
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Postby Dimebog » Wed May 09, 2007 07:49 pm

Bullseye.
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Postby HYPE » Wed May 09, 2007 08:05 pm

like, bull s***? thanks man : (
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Dimebog
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Postby Dimebog » Wed May 09, 2007 09:28 pm

Bullseye:
Image
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Postby HYPE » Wed May 09, 2007 09:44 pm

oh, okay, lol

sorry for my stupidness :lol:
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Caleb_2k
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Postby Caleb_2k » Thu May 10, 2007 11:45 am

love it man, awesome!
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Postby HYPE » Thu May 10, 2007 12:15 pm

and another variation:

Image

gotta work on the ivy stuff, looks too comic-style I think..
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Postby Drakan » Thu May 10, 2007 01:54 pm

Mate, you should seriously join the Transfusion team.

Truely.....
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Postby HYPE » Thu May 10, 2007 04:38 pm

well, I am here if someone needs textures, but, have to mention, those are my first texturing approaches, so maybe my next ones will be better :)
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Dimebog
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Postby Dimebog » Thu May 10, 2007 06:19 pm

Well, TF is not going to be using anything but the original low-res textures, and though you seem to have some skill, I think TF team allready has their talented 2D artists.

However, if you go on with this, keep the highres versions and wait untill TF is done, and then use them to make a high-res mod.
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Postby HYPE » Thu May 10, 2007 06:20 pm

yay no stone this time. hope you dont miss the bricks :D

Image[/img]

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