I think it would work on the same principle that the flash "96k" or whatever it was called did. It was all generated using flash's Actionscripting, rather than actually drawing and animating something.
btw if you're wondering, that beta is reallllly old. dunno why people are still talking about it now when there's lots of other tiny things to gaze at too
Ye, these things are great. If I remember correctly, these are done with processor actually creating the things on the fly based on some heavy mathematics. The filesize of the program itself is very small, but the game, or animation chews up your cpu and memory. Over hundred megs and many hundred MHz is needed.
Do you mean to tell me that all of the level geometry is done using mathematical algorithms, and not just mapped out? It makes sense according to the size, but JEEZ! Talk about some calculus... and what about the texture plotting? And the textures themselves?? Eh?
the textures are also generated before the start. levels too. that's why it's 'loading' for so long. plus, it uses directx for everything, so it's not essentially only 96k size, but then again most games require dx. in any case, this krieger was very impressive.
Slink wrote:Do you mean to tell me that all of the level geometry is done using mathematical algorithms, and not just mapped out? It makes sense according to the size, but JEEZ! Talk about some calculus... and what about the texture plotting? And the textures themselves?? Eh?
I am actually not sure about this. It think it's possible to build them too at the game start.