Q3 Sourcecode released under GPL

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Peterix

Q3 Sourcecode released under GPL

Post by Peterix »

Well, it seems that the Q3 sourcecode has been released.
You can get it here, if you wanna take a look:
ftp://ftp.idsoftware.com/idstuff/source ... source.zip
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DustyStyx
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Post by DustyStyx »

Yes thankyou Peterix, it's release under the GPL will allow us to use q3bsp map format uner DarkPlaces.
leileilol

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Post by leileilol »

and do you know what that means?

PROPER CROUCHING PLAYER COLLISION HULLS and rats crawling through holes

it also means no funky lightstyles :(
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predator
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Post by predator »

CheapAlert wrote:PROPER CROUCHING PLAYER COLLISION HULLS and rats crawling through holes
This is where you're right. :)
CheapAlert wrote:it also means no funky lightstyles :(
And this is where you're very wrong, my friend. :D
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Caleb_2k
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Post by Caleb_2k »

YES!!! Blood with Quake 3's Engine, i love it already
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predator
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Post by predator »

We are not going to use Q3 engine.
We'll stick with DP.
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Caleb_2k
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Post by Caleb_2k »

blah, why not convert?
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predator
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Post by predator »

Because DP is more advanced and it has many nice features.
What we are going to use is q3bsp - Q3 map format. It will allow us to have crouch, better collision system and generally better appearance of our maps.
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r_cain
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Post by r_cain »

Sooo, finally crouch?

:D
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Caleb_2k
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Post by Caleb_2k »

then why not convert to Quake 2 source code then???
or are you going to convert to a special Q3 source that i do not know of?
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predator
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Post by predator »

We are not converting to anything.
We are going to continue using DarkPlaces engine.
It does support q3bsp, so we can use Q3 map format under DP engine.
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Post by Kazashi »

We already tried converting to Q2 ages ago. Suffice it to say, the conversion was a failure. Converting to another game engine at this point, when we are finally obtaining the features we need in the current engine, is simply going to be a lot more work, and will take us back to the point where critical positions will be missing, like people who can work with the Q3 source code.

Feature-wise, there's no reason to switch to a Q3 base. If someone begs to differ, please let me know.
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Post by Caleb_2k »

i see, the thing i like about quake 3 engine is the speed and GFX
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