Expertise on the Quake Engine and Quake Modding

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BEAST
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Expertise on the Quake Engine and Quake Modding

Postby BEAST » Thu Nov 17, 2016 01:01 am

Since I aspire to be a game designer, I want to learn how to mod and code for Quake. I don't know where to start. Alongside the Transfusion project, I've been inspired by Quake mods like Nehahra and Dark Places games like Hazard. I would like to seek help from the Quake 1 community on what to do, but I'm afraid they'll just ridicule me (plenty of forums for old games tend to not be very friendly these days). How does one find the right people who are experts on Quake's engine and Dark Places, as well as experts on Quake modding?
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VGames
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Re: Expertise on the Quake Engine and Quake Modding

Postby VGames » Fri Nov 18, 2016 02:13 pm

Go here:

http://idtechforums.fuzzylogicinc.com/index.php

Not many questions are asked about that old engine but I'm sure someone will help if they can. Very friendly small group of guys.
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BEAST
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Re: Expertise on the Quake Engine and Quake Modding

Postby BEAST » Fri Nov 18, 2016 09:34 pm

Thanks, V Games! I'm grateful for your help! :D
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N0t_mINe
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Re: Expertise on the Quake Engine and Quake Modding

Postby N0t_mINe » Sat Nov 19, 2016 02:50 am

I don't suppose you'd be interested in a less learning curve intensive engine, like a modernized doom port?
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BEAST
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Re: Expertise on the Quake Engine and Quake Modding

Postby BEAST » Sat Nov 19, 2016 03:59 am

N0t_mINe wrote:I don't suppose you'd be interested in a less learning curve intensive engine, like a modernized doom port?


I am certainly interested in learning how to edit in a modernized Doom port, like ZDoom of GZDoom. EDuke, Game Maker, Unity have caught my eye as well. It's just that I want to play around with Quake to see if can work for one of my experimental projects. Believe me, I'd long to do a project with ZDoom/GZDoom, after playing freeware Doom games like Action Doom 2 and The Adventures of Square. It's nice to know where Quake guys are if I need to how it works.

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