direct3d to opengl...almost...there.

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N0t_mINe
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direct3d to opengl...almost...there.

Postby N0t_mINe » Fri Mar 14, 2014 12:35 am

https://github.com/ValveSoftware/ToGL

Here's another chunk of open source code that can translate directX 9 stuff into open GL. This won't compile, but there are a number of projects that will benefit. Hopefully we're not too far away from curing those windows 8/ old directdraw hangups.
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Tchernobog
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Re: direct3d to opengl...almost...there.

Postby Tchernobog » Fri Mar 14, 2014 03:15 am

Microsoft can not even support their own old APIs?

Not that I know if this code would help much with that, as it was only created as a base shim layer to ease Mac and Linux porting:
http://www.phoronix.com/scan.php?page=n ... px=MTYyNjM
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N0t_mINe
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Re: direct3d to opengl...almost...there.

Postby N0t_mINe » Sat Mar 15, 2014 11:46 pm

Tchernobog:
Microsoft can not even support their own old APIs?


Planned obsolescence is a winning, long term business strategy unfortunately. Alas, the hardware renderer on my beloved nVidia card cannot handle some older directX 8 bit texture formats.

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