Zelda Total Conversion For DOOM 2
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Zelda Total Conversion For DOOM 2
Need people for Zelda Total Conversion! This is NOT ZelDOOM! Forums main page: http://z10.invisionfree.com/Clan_TLoZ/
Join the forums here: http://z10.invisionfree.com/Clan_TLoZ/i ... eg&CODE=00
The topic about the project is here: http://z10.invisionfree.com/Clan_TLoZ/i ... owtopic=37
Please join!
Join the forums here: http://z10.invisionfree.com/Clan_TLoZ/i ... eg&CODE=00
The topic about the project is here: http://z10.invisionfree.com/Clan_TLoZ/i ... owtopic=37
Please join!
Because, they've just about given up on ZelDOOM and I haven't heard anything about it lately. I know that you guys have experience from working with Blood and ZDoom is an advanced DOOM port that can do some things that Blood can do. I need people who know how to map and script mostly because I have one guy who is doing the sprites, skin, and textures.
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- Shadow Warrior
- Posts: 412
- Joined: Tue Aug 10, 2004 09:40 am
- Location: Blue Mountains, Australia
- Contact:
I would suggest actively contacting this ZelDoom project and asking if you can help out. As Cruaich said, you don't need to reinvent the wheel and split resources by starting off on your own project that will most likely die in a few days or weeks; there's already a base there, help THAT out.
Then, if they don't want your help, or you find that their direction is not the same as what you have in mind, do your own project. Right now, you're basically asking for everything to be done except music, but I won't get into that discussion here and now.
Then, if they don't want your help, or you find that their direction is not the same as what you have in mind, do your own project. Right now, you're basically asking for everything to be done except music, but I won't get into that discussion here and now.
Because, I've already played all of them except for Twilight Princess and I don't want the Gamecube version because I heard it sucks so I want the Wii version but I don't have a Wii yet.CheapAlert wrote:why not play zelda
Last edited by Ransu on Tue Apr 17, 2007 06:36 am, edited 1 time in total.
so you'd rather commit obvious copyright infringement instead by just copy-and-pasting assets from the original games and begging for a 'team' to do it for you or a bunch of 'supporters' for your project? A big waste of time and talent, IMO.
It'll be bad. Like Super Mario Doom. Like Simpsons Doom. Like Looney Tunes Doom.
It'll be bad. Like Super Mario Doom. Like Simpsons Doom. Like Looney Tunes Doom.
No use of infringement on this. We're making most things from scratch. And saying "it'll be bad" is just an opinion that I don't have to listen to. We'll see how good or bad it will be. It may take a long time for this to be done but I'm staying with it for as long as I can.CheapAlert wrote:so you'd rather commit obvious copyright infringement instead by just copy-and-pasting assets from the original games and begging for a 'team' to do it for you or a bunch of 'supporters' for your project? A big waste of time and talent, IMO.
It'll be bad. Like Super Mario Doom. Like Simpsons Doom. Like Looney Tunes Doom.
Chasecams are a trivial addition, if that degree of coding is daunting you to the point of switching from one engine to another, then I dont think such a project is within your scope. Besides, there are tutorials for chasecams for basically every 3d engine out there, especially Quake. ZDoom is a wonderfully potent engine, but for certain projects it isnt ideal.
You want Zelda in a game? Daemon got bored once and did a map...
You want Zelda in a game? Daemon got bored once and did a map...