A newbie greets you and makes two suggestions
Posted: Tue Jul 18, 2006 03:17 pm
Hello,
I`m from Serbia, and am a great fan of Blood. Offcourse one of my greatest dreams is to live to see JfBlood (I hope this does not trigger a stream of bad reactions), but, since it is not likely that I will, Transfusion will have to do (all hail Transfusion). After all, Transfusion is the best thing next to getting the source code for Blood, as you said in FAQ.
I wish I could help you guys, but unfortenately, the only services I could offer you are composing MIDI music, programing (in every BASIC-based language), and Photoshop. As far as I know, coding is done in C, so my knoweledge on this matter is obsolete. However, I have a suggestion to make, regarding the gameplay, and that I believe that makes sense. Namely, when Quake was released, toggle button for mouse look was not included (at least not in first few versions). That made playing the game using WASD + mouse combination impossible. Back then, it wasn`t a big deal, because games were played in another fashion - using arrow-buttons. Since that way of playing included very little or no strifing at all, and new, polygon rendering, "full 3d" engine was yet to unrattle it`s powers, they wanted to make things interesting by implementing "sways" when strife buttons are used. Back then, I`m sure it looked impressive, but swaying left and right during entire session makes me fell dizzy! It is wrong! The first impression of Transfusion is just stunning! Something one wouldn`t expect from Quake engine. However, there was something wrong, and I couldn`t make out what... First I thaught that the physics aren`t fatefully "converted", but still I couldn`t figure out what exactly bothers me so much. And when the hype that clouded my mind was gone, and I could think straight, I realized that it is those horrible 45' sways. Theyre unberable, and the first thaught they evoke is "this is Quake 1" (I`m sorry but that`s how I associate this phenomena that was outgrew in every later FPS). I hope you will at least consider making a "check box" that turns off this abomination.
The second suggestion regards this website. I think it would be nice to put a date on the top of the "to-do" page, that sais when was the page updated last. It just bugs me to have to read the entire thing and try to recall what it was the day before.
Thank you for taking time to read this post, and excuse my missplelings or strange ways of getting the point across, for I`m sure there have been some.
Cheers!
Don`t let the project die!
I`m from Serbia, and am a great fan of Blood. Offcourse one of my greatest dreams is to live to see JfBlood (I hope this does not trigger a stream of bad reactions), but, since it is not likely that I will, Transfusion will have to do (all hail Transfusion). After all, Transfusion is the best thing next to getting the source code for Blood, as you said in FAQ.
I wish I could help you guys, but unfortenately, the only services I could offer you are composing MIDI music, programing (in every BASIC-based language), and Photoshop. As far as I know, coding is done in C, so my knoweledge on this matter is obsolete. However, I have a suggestion to make, regarding the gameplay, and that I believe that makes sense. Namely, when Quake was released, toggle button for mouse look was not included (at least not in first few versions). That made playing the game using WASD + mouse combination impossible. Back then, it wasn`t a big deal, because games were played in another fashion - using arrow-buttons. Since that way of playing included very little or no strifing at all, and new, polygon rendering, "full 3d" engine was yet to unrattle it`s powers, they wanted to make things interesting by implementing "sways" when strife buttons are used. Back then, I`m sure it looked impressive, but swaying left and right during entire session makes me fell dizzy! It is wrong! The first impression of Transfusion is just stunning! Something one wouldn`t expect from Quake engine. However, there was something wrong, and I couldn`t make out what... First I thaught that the physics aren`t fatefully "converted", but still I couldn`t figure out what exactly bothers me so much. And when the hype that clouded my mind was gone, and I could think straight, I realized that it is those horrible 45' sways. Theyre unberable, and the first thaught they evoke is "this is Quake 1" (I`m sorry but that`s how I associate this phenomena that was outgrew in every later FPS). I hope you will at least consider making a "check box" that turns off this abomination.
The second suggestion regards this website. I think it would be nice to put a date on the top of the "to-do" page, that sais when was the page updated last. It just bugs me to have to read the entire thing and try to recall what it was the day before.
Thank you for taking time to read this post, and excuse my missplelings or strange ways of getting the point across, for I`m sure there have been some.
Cheers!
Don`t let the project die!