INNER CARNAGE
Posted: Tue May 16, 2006 07:28 am
Greetings, Hollow Men of the Internet,
I am a newcomer, but that makes no difference, since I'll vanish soon, anyway. I must say that I am excited that the old Blood game will be converted to an advanced version of the id Software's classic QUAKE engine (Shub Nurgath explodes!). I hope that they really improve upon the old Blood, such as improving the enemy AI, and making the other boss fights more dramatic (in my opinion, I was really hoping for the encounters with the other bosses to be more cathartic; more fleshed out so to speak). Anyway, unless you are bored already with what I'm writing, I stab the pitchfork right into the heart (metaphorically speaking). I felt that the story for the original Blood was emotionally powerful and well written, that after playing the shareware version, I hoped that the full-fledged version would be vaster and more imaginitive in comparison. Actually, the other episodes, while I loved the designs, were not as exciting or involving as I would have hoped. I would have expected to see more inspired environments, darker and more twisted realms, and a much more story involved levels like the first episode. I was excited when Blood 2 was being developed, judging by the pre-release screenshots and the concept drawings, it would be the perfect sequel for Blood. Now, I am not quite so sure if they did the best job. (Note: I haven't been able to play to full-version, so be fair). Jedi Knight and Half-Life 2 appear to be more inspired sequels, but never mind.
What I was suggesting is that a Blood 3 should be developed. And I'm not talking about a cheap fantasy concocted by a dumb fan, I mean a really inspired sequel. A game that would be powered by the Doom 3 or the really improved Source Engine (with loads of imagination backing it up). Think of the really big changes that have taken place in the gaming world today. Now, first-person shooters can bring the innovative fantasies from the child's basement to come true.
First, I suggest that the Transfusion team remake Blood 2 to the Unreal 2 Engine, with more episodes and vaster environments.
I am a newcomer, but that makes no difference, since I'll vanish soon, anyway. I must say that I am excited that the old Blood game will be converted to an advanced version of the id Software's classic QUAKE engine (Shub Nurgath explodes!). I hope that they really improve upon the old Blood, such as improving the enemy AI, and making the other boss fights more dramatic (in my opinion, I was really hoping for the encounters with the other bosses to be more cathartic; more fleshed out so to speak). Anyway, unless you are bored already with what I'm writing, I stab the pitchfork right into the heart (metaphorically speaking). I felt that the story for the original Blood was emotionally powerful and well written, that after playing the shareware version, I hoped that the full-fledged version would be vaster and more imaginitive in comparison. Actually, the other episodes, while I loved the designs, were not as exciting or involving as I would have hoped. I would have expected to see more inspired environments, darker and more twisted realms, and a much more story involved levels like the first episode. I was excited when Blood 2 was being developed, judging by the pre-release screenshots and the concept drawings, it would be the perfect sequel for Blood. Now, I am not quite so sure if they did the best job. (Note: I haven't been able to play to full-version, so be fair). Jedi Knight and Half-Life 2 appear to be more inspired sequels, but never mind.
What I was suggesting is that a Blood 3 should be developed. And I'm not talking about a cheap fantasy concocted by a dumb fan, I mean a really inspired sequel. A game that would be powered by the Doom 3 or the really improved Source Engine (with loads of imagination backing it up). Think of the really big changes that have taken place in the gaming world today. Now, first-person shooters can bring the innovative fantasies from the child's basement to come true.
First, I suggest that the Transfusion team remake Blood 2 to the Unreal 2 Engine, with more episodes and vaster environments.