Retexturing

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Fresh_meat
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Retexturing

Postby Fresh_meat » Mon Feb 20, 2006 09:05 pm

Hi, I try to retexture tile0180.tga (it's the red brick wall on e1m2). I based my work on a picture of one of my wall (the brick color was pink - yellow).

The original was (64 x 128) :
Image

So, it's the result (64 x 128) :
Image

and the hight resolution result (600 x 800) :
http://rapineau.perso.cegetel.net/transfusion/textures/tile0180.png

It's look like better, isn't it ?
Last edited by Fresh_meat on Wed Feb 22, 2006 01:16 am, edited 1 time in total.
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DustyStyx
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Postby DustyStyx » Mon Feb 20, 2006 09:28 pm

I applaud your efforts, however when you compair the two 64x128 shots, it seems the original has more detial then your new version. When the textures are scaled down in game, you're really going to see more of what you have going on in the 64x128 version. Also the grouting should be slopping out from between the bricks as you would see from the inside, unfinished face of a wall, rather than the grouted, finish product you are portraying.
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Postby leileilol » Mon Feb 20, 2006 10:06 pm

you should also make your new hi-res textures in resolutions by the power of 2, and preferably porportionally relative to the original texture (i.e. don't make a 512x512 hires texture for a 128x64)
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Postby Fresh_meat » Mon Feb 20, 2006 10:52 pm

Is it better now ?

Image
http://rapineau.perso.cegetel.net/transfusion/textures/tile0180_2.png

I made the hi-res in 1024x512, i also added some details but I don't know how reinforce apperance of the grouting.
Last edited by Fresh_meat on Wed Feb 22, 2006 01:15 am, edited 1 time in total.
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Slink

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Postby Slink » Tue Feb 21, 2006 08:24 am

Well, it is definately better. :) Now the grout seems to have a strange blurred effect, and unfavorably so. Still, it looks a lot better than the first one. ;)
-Slink
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Postby Fresh_meat » Wed Feb 22, 2006 12:31 am

I am trying to remake that :
Image

It's realy small (64x64) the new version will be a new picture of 1024x1024, but it's not easy to remake a dicky face like him ...

It's juste the beginning but I think it's a good preview
http://rapineau.perso.cegetel.net/transfusion/textures/tile0265.png
Last edited by Fresh_meat on Wed Feb 22, 2006 01:14 am, edited 1 time in total.
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Jethro
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Postby Jethro » Wed Feb 22, 2006 01:04 am

Oh yes, this is the hard one, I wish you luck :)

For the brick texture - looks fine for me :)

And 2 suggestions:
1. please don't post full size textures to topic (it's really annoying for modem users I guess) - post tumbnail with link to bigger ones placed somewhere outside the forum.
2. You should consider picking colours from original textures - this makes them look really closer to original ones. Also (I know that's just a beggining with the second texture) try adding some details - the original picture has some shadows and looks... dirtier.
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Fresh_meat
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Postby Fresh_meat » Wed Feb 22, 2006 01:21 am

1. please don't post full size textures to topic (it's really annoying for modem users I guess) - post tumbnail with link to bigger ones placed somewhere outside the forum.


It's done

the original picture has some shadows and looks... dirtier


:evillaugh: It's maybe a renovation ?

I wish you luck Smile


Thanks, I will came back from one years ... or two
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Fresh_meat
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Postby Fresh_meat » Wed Feb 22, 2006 10:01 pm

So, I done a "new stage" it's not the end but we can see more stuff.
[("Please don't make fun of the result, this work is really hard :banghead: ")]

http://rapineau.perso.cegetel.net/transfusion/textures/tile0265_r1.png
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DustyStyx
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Postby DustyStyx » Thu Feb 23, 2006 12:16 am

It looks like it's a good start. Once you get all the basic peiced togeather you can add in the stained glass effects and maybe some lead filler.
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Postby boss429 » Thu Feb 23, 2006 12:18 am

Nice start. If it were me I'd resize the sprite to 1024x1024 and make it a layer on your texture so you could turn it on and off and see how it lines up with your texture. I'd probably try to have all the gemotry and circles and stuff different layer so you could move them around and scale them easily. I'd also use the dropper tool so I could get the exact color used in Blood. What program are you using GIMP, PSP, PhotoShop?
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Fresh_meat
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Postby Fresh_meat » Thu Feb 23, 2006 01:03 am

I used The Gimp

If it were me I'd resize the sprite to 1024x1024 and make it a layer on your texture so you could turn it on and off and see how it lines up with your texture


I tried but it's too fuzzy.
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Postby Fresh_meat » Thu Feb 23, 2006 01:21 am

I uploaded one more picture
http://www.rapineau.perso.cegetel.net/transfusion/textures/tile0265_r2.png

And thanks for your supports
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boss429
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Postby boss429 » Thu Feb 23, 2006 02:03 am

Fresh_meat wrote:I used The Gimp

If it were me I'd resize the sprite to 1024x1024 and make it a layer on your texture so you could turn it on and off and see how it lines up with your texture


I tried but it's too fuzzy.

Well its just to use as guidelines it doesn't have to look good you just need to know where the lines are on the original in comparison with yours.
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Postby Fresh_meat » Fri Feb 24, 2006 01:09 am


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