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New particlefont.tga... messy, messy, messy.
Posted: Fri Apr 01, 2005 04:18 am
by frightfan
new and improved (i.e. "messier") particles...
mmmm...... smeary
BOOM! SQUISH!
Posted: Fri Apr 01, 2005 07:11 am
by Elric
Posted: Fri Apr 01, 2005 12:31 pm
by Fiend:Kamikaze
Holy crap that's awesome.
I need to change my underwear.
Posted: Fri Apr 01, 2005 04:05 pm
by DustyStyx
Looks Oh, so.... Bloody!
Posted: Fri Apr 01, 2005 04:48 pm
by frightfan
Thanks, guys.
The following settings should give you similar results to the original game. Save this text in a autoexec.cfg file. Save it into your "basetf" folder.
cl_decals "1" // decals "on"
cl_decals_time "10" // decals remain for 10 seconds...
cl_decals_fadetime "0" //.... no fade - they just disappear.
With the default settings, the decals started to fade right away, then after a period of 20 seconds, they disappear altogether. This made them look too transparent. Blood needs to look "sticky"
Posted: Fri Apr 01, 2005 10:30 pm
by mouth
excellent work my man!
Posted: Mon Apr 04, 2005 11:34 pm
by *PuffTheMagicDragon*
When are you gonna put all this new work together and make a new release? I am just wandering...
- *Puff the Magic Dragon*
Posted: Tue Apr 05, 2005 09:02 am
by Willis
Our current aim is to have all of E1M1 done and ready with single-player for the next public beta. We have no real date set for this yet as there are a couple problems which we need to have fixed engine side which sit on a long list.
Posted: Tue Apr 05, 2005 06:16 pm
by Slink
Great decals! It looks a thousand times better than the other effect, which looked like some kid got loose with a red crayola washable marker that was drying out.
Thanks!
-Slink
Posted: Wed Apr 06, 2005 01:48 am
by )))000(((
Hmm.... Good Work! - Just remove the bloody hand decal, cuz that just does not fit good with the rest of the stuff - Just think about it: Why would the player touch the ceiling and the floor multiple times when damaged?
Posted: Wed Apr 06, 2005 04:10 pm
by mouth
because i'll make him touch it