E1M6 editor screenshots
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- Slink
Not to be a dick, but...
- Posts: 1904
- Joined: Mon Aug 16, 2004 04:42 am
- Location: Niagara County, NY
E1M6 editor screenshots
Yummy for you,
here are a few.
If you like them not,
Yourself you can screw.
As I was saying, here are a few shots of The Great Temple in-editor. I don't remember what else I was going to say.
Yes, there are a few strange things in this picture:
This one looks pretty good:
I like this one too; this is the fireplace hall:
...and here we see a random, soon-to-be outated, outer shot of the map:
here are a few.
If you like them not,
Yourself you can screw.
As I was saying, here are a few shots of The Great Temple in-editor. I don't remember what else I was going to say.
Yes, there are a few strange things in this picture:
This one looks pretty good:
I like this one too; this is the fireplace hall:
...and here we see a random, soon-to-be outated, outer shot of the map:
- Fresh_meat
- Cultist
- Posts: 91
- Joined: Mon Dec 26, 2005 11:51 pm
- Location: France
Nice Work
That one is A BEAST. Glad to see progress.
It's looking pretty dern good and everything, a few misaligned textures in there, but I know how a map isn't quite completed until it's COMPLETED. Do you have anything like depth cueing in that engine? How exactly are you making these maps anyway? Are you taking a lot of screenshots in Blood or do you have a second computer running Blood while you edit so that you can copy the rooms and dimensions? I hate bein' a bit of a nitpciker, but most of the floors and ceilings in Blood are made in certain dimensions so that the stone slab edges would fit the seam of the top and bottoms of the walls. But maybe that's how the rooms in E1M5 are made, I'd have check the original map out.. Mapedit has made me quite a scrutinizer