E1M6 editor screenshots

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Slink

Not to be a dick, but...

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E1M6 editor screenshots

Postby Slink » Wed Aug 23, 2006 05:15 am

Yummy for you,
here are a few.
If you like them not,
Yourself you can screw. ;)

As I was saying, here are a few shots of The Great Temple in-editor. I don't remember what else I was going to say. :)

Yes, there are a few strange things in this picture:
Image
This one looks pretty good:
Image
I like this one too; this is the fireplace hall:
Image
...and here we see a random, soon-to-be outated, outer shot of the map:
Image

;)
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Zardoz
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Postby Zardoz » Wed Aug 23, 2006 12:21 pm

WOW!!11

BETA 4 NOWPLEASEE1111!!!
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predator
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Postby predator » Wed Aug 23, 2006 02:08 pm

Unfortunately this one will not be included in beta4, as it is not ready yet.
It will appear in our next release, with E1M5, E1M4 and possibly E1M3.

Beta4 will have E1M1 and E1M2 though. Playable in SP and MP, plus E1M7 playable in MP only.

Anyway, looking good Slink. :)
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Zardoz
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Postby Zardoz » Wed Aug 23, 2006 07:56 pm

WOW!!11

BETA 5 NOWPLEASEE1111!!!
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Slink

Not to be a dick, but...

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Postby Slink » Thu Aug 24, 2006 06:09 pm

Pred: I remember prepping E1M5 so quickly. That one was so cool.
* I should probably learn to use GTKr soon
* I will have that map ready for you(or someone else) to work on soon. :D

Zardoz: :banghead: SHUT! UP! SHUT! UP! ;)

-Slink
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Zardoz
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Postby Zardoz » Thu Aug 24, 2006 11:33 pm

MMM!!11

MMMM M MMMMMPH1111!!!
Drakan

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Postby Drakan » Fri Aug 25, 2006 10:34 am

o_O
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Fresh_meat
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Postby Fresh_meat » Sat Aug 26, 2006 01:51 pm

<3
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timhale
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Nice Work

Postby timhale » Thu Dec 27, 2007 04:15 pm

That one is A BEAST. Glad to see progress.
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Slink

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Postby Slink » Thu Dec 27, 2007 08:59 pm

Haha, thanks. Good to see you around, Tim. Happy holidays. :D

Those shots are old. I have to dust that one off as I am still the holder of that map. Was trying to learn GTKradiant... :(

What's new in the world of Tim Hale?
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Jethro
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Postby Jethro » Fri Jan 04, 2008 08:29 am

Whoa! Looks great!

This map was among my favourities in original Blood, can't wait to play it in TF.
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wangho
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Postby wangho » Fri Jan 04, 2008 11:52 pm

It's looking pretty dern good and everything, a few misaligned textures in there, but I know how a map isn't quite completed until it's COMPLETED. Do you have anything like depth cueing in that engine? How exactly are you making these maps anyway? Are you taking a lot of screenshots in Blood or do you have a second computer running Blood while you edit so that you can copy the rooms and dimensions? I hate bein' a bit of a nitpciker, but most of the floors and ceilings in Blood are made in certain dimensions so that the stone slab edges would fit the seam of the top and bottoms of the walls. But maybe that's how the rooms in E1M5 are made, I'd have check the original map out.. Mapedit has made me quite a scrutinizer

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