Want to spill some blood? Let others know and coordinate here.
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- Posts: 74
- Joined: Sat Aug 14, 2004 12:07 am
- Location: Finland
Rogue Martyr wrote:
Chrispy wrote:Hi Necrosis, i might need ur help. We are trying to set up a LAN connection with two Win XP PCs. We start with VDMSound and low level network support enabled. We find each other with commit(using ver 1.4, blood ver. 1.11) but everytime short before the game should be starting, it locks up with the msg: "waiting for network players" after "initializing sound system".
If that problem ist well known to you, please help us.
yes im getting this problem too... anyone? I never used to have this problem...
Try taking out the internet cable from both pcs (or from router if you got a box), then disabling both firewalls.
Not to be a dick, but...
- Posts: 1913
- Joined: Mon Aug 16, 2004 04:42 am
- Location: Niagara County, NY
Check this out.
Rogue Martyr wrote:
Slink wrote:Good news: Commit 1.4 is all you need for beautiful lan play over TCP/IP.
How does commit 1.4 support TCP/IP??? my 1.4 used IPX so i disabled that thinking it would default to TCP but didnt and crashed. Could you elaborate on this please?
That file in the posted link should work. It did for me. Firewalls should not interfere with COMMIT communication, but it may be necessary to disable security programs, or allow COMMIT.EXE or BLOOD.EXE internet access through their security screens.
You can get COMMIT.EXE v1.4 here
- Posts: 1
- Joined: Sat Jul 22, 2006 05:43 pm
- Location: Room 237
I tested this on my lan tonight and it works fine,
just get Blood to work in XP using the BuildXP page
then change the Blood.vlp to point to setup.exe instead of blood.exe,,
TA DA!!! Blood multiplayer in XP....
Very Important:::: Make sure you have loaded the IPX protocol on your network connection in XP or it wont work[/url]"
This works PERFECTLY and runs PERFECTLY!