The dynamite bug

This is the place where information regarding beta releases will be. Discussion about bugs, changes, or questions should be posted here.

Moderators: Slink, General Discussion Moderators

Drakan

Necv Xouhkot

Posts: 1002
Joined: Mon Feb 21, 2005 01:02 pm

The dynamite bug

Postby Drakan » Thu Jul 28, 2005 03:04 pm

Yeah, there's a bit of a problem scoring frags with the dynamite class weapons.

Regular dynamite - Primary fire is no problem. Just toss 'er wherever and if it kills someone, you score. Alt fire is a problem though. if it goes off and kills someone, it's counted as a suicide on whoever takes the blast.

Remote bombs - Any that kill count as a suicide to your opponent also.

Proxie Bombs - Haven't really paid a whole lot of attention, but I haven't noticed anything strange either. I'll update you on that when I find out for sure.

1.1beta 3

Just thought I'd let you know.
User avatar
DustyStyx
2D Artist
Posts: 2069
Joined: Wed Aug 11, 2004 02:12 am
Location: Salt Lake
Contact:

Postby DustyStyx » Thu Jul 28, 2005 03:13 pm

We should check the spray can too then. Thanks for the keen eye.
Drakan

Necv Xouhkot

Posts: 1002
Joined: Mon Feb 21, 2005 01:02 pm

Postby Drakan » Thu Jul 28, 2005 03:41 pm

No problem Cruaich. Just noticed it awhile ago and wondered if it caught anyone else's attention.

Yeah, the spray can's the same. Primary fire means you score a chick, but if you're caught by one used in alt fire mode, you get depressed, kill yourself, and lose a frag. ok ok primary = gain a frag, alt fire= victim isdouble whammied with a "suicide count".
Daedalus
The Dreaming God
Posts: 1015
Joined: Sun Aug 15, 2004 05:06 pm
Location: The Hall of the Epiphany
Contact:

Postby Daedalus » Fri Jul 29, 2005 06:25 pm

Primary fire means you score a chick


Sixth quote on Transfusion.

There are chicks in Blood?
Drakan

Necv Xouhkot

Posts: 1002
Joined: Mon Feb 21, 2005 01:02 pm

Postby Drakan » Sat Jul 30, 2005 09:09 am

Seventh actually. You quoted someone one time but apparently missed it. Don't remember where.

And... yes! There are chicks! Ophelia remember? She's just not quite a "Duke Nukem" Styled Chick. More like Western Victoria Gothic or whatever.

But yeah... It was just a stupid figure of speech...
User avatar
Necrosis
Bubble Wrap Man
*not Canadian*
Posts: 1242
Joined: Thu Jul 21, 2005 01:38 am
Location: In The Flesh
Contact:

Postby Necrosis » Sun Jul 31, 2005 07:36 pm

Heh... Depression bombs. I'll have to put them into Postal 2 or something... :twisted:
User avatar
Necrosis
Bubble Wrap Man
*not Canadian*
Posts: 1242
Joined: Thu Jul 21, 2005 01:38 am
Location: In The Flesh
Contact:

Postby Necrosis » Fri Aug 05, 2005 06:58 pm

As long as the topic is dynamite, does the thing where throwing dynamite on top of people made it not explode exist in Transfusion? It should, it was hilarious.
Daedalus
The Dreaming God
Posts: 1015
Joined: Sun Aug 15, 2004 05:06 pm
Location: The Hall of the Epiphany
Contact:

Postby Daedalus » Fri Aug 05, 2005 07:22 pm

That's a really interesting quirk that just about everyone knows in Blood. I hate it and love at the same time, as Gollum both hates and loves himself and the Ring of Power.
bethesda
Rat
Posts: 3
Joined: Sun Aug 14, 2005 02:51 pm

Postby bethesda » Sun Aug 21, 2005 02:49 am

Edit: take your pills and shove them where they'll do some good...
Drakan

Necv Xouhkot

Posts: 1002
Joined: Mon Feb 21, 2005 01:02 pm

Postby Drakan » Tue Nov 01, 2005 11:16 am

Right... I'm Hijacking this thread rather than start a new one and adress a couple of things I've put off for TOO LONG!

First, The voodoo doll seems to have no binding button. I don't know if you guys simply skipped this by accident and there's a bind I can type, or if there even is an impulse # to use. Just thought I'd let you know.

Also, when you turn on weapon stay and pick up a bundle of TNT, it seems to register it as a "weapon" rather than ammo, so hence, you can't pick up any more after that.

Thanks for listening.

-Drakan
User avatar
DustyStyx
2D Artist
Posts: 2069
Joined: Wed Aug 11, 2004 02:12 am
Location: Salt Lake
Contact:

Postby DustyStyx » Tue Nov 01, 2005 09:15 pm

The voodoo doll should be bound to "impulse 10" in the config file it may be bound to "/" for some odd reason. edit your config.cfg file to "bind 0 'Impulse 10'"
Drakan

Necv Xouhkot

Posts: 1002
Joined: Mon Feb 21, 2005 01:02 pm

Postby Drakan » Wed Nov 02, 2005 07:21 am

Cool, thanks.

Return to “Beta Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest