Whats the point of a net game with huge lags?

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Whats the point of a net game with huge lags?

Postby :( » Fri Mar 25, 2005 08:03 pm

I don't know you guys. The game looks great, it has this Blood1 great feel and mood, but the lags spoil the fun COMPLETELY. I played it twice and deleted it because of ping between 200 and 1500 (even more).
You should concentrate on the netcode right nowe IMO, cause this game is unplayable... and I wish to play it so damn much.
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DustyStyx
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Postby DustyStyx » Fri Mar 25, 2005 08:19 pm

Well, if you know a netcode expert, direct him towards LordHavoc of DarkPlaces. I'm sure we'll all be greatfull.
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Postby Fiend:Kamikaze » Fri Mar 25, 2005 11:04 pm

And Cruaich hits it out of the park!
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Postby Daedalus » Fri Mar 25, 2005 11:35 pm

Agreed.
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Postby scirmast » Sun Apr 03, 2005 09:26 pm

Well, could some of the iD guys help? Q1-3 had a great netcode.
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Postby frightfan » Sun Apr 03, 2005 11:09 pm

scirmast wrote:Well, could some of the iD guys help? Q1-3 had a great netcode.


id Software does not provide support for their source code releases.
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Postby DustyStyx » Mon Apr 04, 2005 01:43 am

Q1-3 has sucky net code. Anything with a ping over 150 needs some sort of Unlaged mod to even the playing field. Transfusion with even a semi current DarkPlaces executable is just as playable online as vanilla Q3A. Granted DarkPlaces will have a little more slip'n'slide than current Q3A, but the weapons acuracy is about the same.
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Postby mouth » Mon Apr 04, 2005 08:43 am

well, i've always blamed my connection for the laggy game. I use ISDN and have ping up to 300 on the official server. Things should improve when I move on to ADSL.
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Postby Savage » Sun May 01, 2005 03:26 pm

LordHavoc is working on Clientside Movement to get rid of lagged movement for Nexuiz. I assume it will work for Transfusion, too.
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Postby Necrosis » Thu Jul 21, 2005 04:25 am

What exactly is the definition of "netcode" here? Netcode for games? My dad might know some of this stuff, being a programmer in the communications field, but I'm not sure...
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Postby DustyStyx » Thu Jul 21, 2005 07:07 am

You could probably get a decent idea of what it is by skimming through the Unlaged source code
But to get into the real nitty-gritty of what it is, you'd probably have to talk to LordHavoc directly, or maybe Elric. Anyway Elric might reply to this but to get ahold of LH you'll have better luck visiting our IRC room. irc.anynet.org/transfusion.
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Postby Necrosis » Fri Jul 22, 2005 12:23 pm

Thanks Cruaich, I think I'll wait to see about Elric for a couple of days and then try to contact LordHavoc. Also, the Unlagged source appears to no longer exist as a download.
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Postby DustyStyx » Fri Jul 22, 2005 08:24 pm

Some times FilePlanet looses stuff. If you reload the download page it can find it. anyway I've uploaded it here:

http://cruaich.deathmask.net/unlagged-2.01-src.zip
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Postby Necrosis » Fri Jul 22, 2005 08:31 pm

Thanks Cruaich, I'll look through this with my dad and see what he can do.
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Postby DustyStyx » Fri Jul 22, 2005 08:42 pm

Note, that's Unlaged for Q3. I don't know how it would work with DarkPlaces... doubt if it works at all. Anyway LordHavoc was talking about reworking the netcode yet agian. You might checkout Nexuiz, it runs on the same Quake engine as Transfusion does.

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