Transfusion Menu Update
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- Willis
Master of the Mask
Lead Programmer- Posts: 872
- Joined: Tue Aug 10, 2004 09:28 am
- Location: Eau Claire, WI USA
- Contact:
Transfusion Menu Update
Well, here it is for you all to test yourselves.
Darkplaces - extract this to your Transfusion directory
Menu Graphics - place this in your Transfusion/basetf directory.
Progs.dat update - place this in your Transfusion/basetf directory. (note this enables single player from the menu, though E4 is the only map with a single player spawn, but has no enemies. Single player will be coming down the line....)
Enjoy, and please feel free to give feedback.
Edit:
updated with a working engine build (redownload the Darkplaces zip).
Edit2: another engine update. darkplaces20050306b.zip
Edit3: updated with alternative engine for people seeing no walls.[/url]
Edit4: narrowed down, and LordHavoc fixed the bug, new build
Darkplaces - extract this to your Transfusion directory
Menu Graphics - place this in your Transfusion/basetf directory.
Progs.dat update - place this in your Transfusion/basetf directory. (note this enables single player from the menu, though E4 is the only map with a single player spawn, but has no enemies. Single player will be coming down the line....)
Enjoy, and please feel free to give feedback.
Edit:
updated with a working engine build (redownload the Darkplaces zip).
Edit2: another engine update. darkplaces20050306b.zip
Edit3: updated with alternative engine for people seeing no walls.[/url]
Edit4: narrowed down, and LordHavoc fixed the bug, new build
Last edited by Willis on Wed Mar 09, 2005 01:42 am, edited 4 times in total.
Sweet! Progress! Fer some reason it actuallly crashes if you go to Single Player//The Way of All Flesh//Still Kickng which is a bug...
Now, critisizm and suggestions, it would be nice to recrete//upgrade other aspects of the menu - the player setup menu needs to be redone, join//create multiplyer game menus need to be redone, setup needs to be redone, etc... well most of all the plyer setup menu sucks {my opinion}...
EDIT: THis release is bugged! I cant play ANY map on it... it crashes!
Now, critisizm and suggestions, it would be nice to recrete//upgrade other aspects of the menu - the player setup menu needs to be redone, join//create multiplyer game menus need to be redone, setup needs to be redone, etc... well most of all the plyer setup menu sucks {my opinion}...
EDIT: THis release is bugged! I cant play ANY map on it... it crashes!
- Willis
Master of the Mask
Lead Programmer- Posts: 872
- Joined: Tue Aug 10, 2004 09:28 am
- Location: Eau Claire, WI USA
- Contact:
No, actually, you can't play maps that don't have single player spawn points, thats not a "crash" so much as it is telling you there are in fact no single player spawn points.
To my knowledge, the only ones that currently do are E4M1, E4M9, and Zoo (though there may be a couple others).
if you go through the multiplayer menu, you can play any map in bloodbath mode
As for the setup (options) menu, there is pretty much no way we are going to be able to redo that as it is all done with the in-game text font, which we may update in the future.
But keep in mind the player setup was not a menu in Blood, but does need to be there, hence it was left alone. We will in the future change it from the quake character to Caleb however.
As for the find network game, again, a text driven menu that is optimal as it is. There is only so much we can do within reason.
The next beta release (no tenative date yet, sorry) will be much more single player friendly, though very incomplete in the single player aspect.
To my knowledge, the only ones that currently do are E4M1, E4M9, and Zoo (though there may be a couple others).
if you go through the multiplayer menu, you can play any map in bloodbath mode
As for the setup (options) menu, there is pretty much no way we are going to be able to redo that as it is all done with the in-game text font, which we may update in the future.
But keep in mind the player setup was not a menu in Blood, but does need to be there, hence it was left alone. We will in the future change it from the quake character to Caleb however.
As for the find network game, again, a text driven menu that is optimal as it is. There is only so much we can do within reason.
The next beta release (no tenative date yet, sorry) will be much more single player friendly, though very incomplete in the single player aspect.