Transfusion Menu Update

This is the place where information regarding beta releases will be. Discussion about bugs, changes, or questions should be posted here.

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Willis

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Transfusion Menu Update

Postby Willis » Thu Mar 03, 2005 09:25 pm

Well, here it is for you all to test yourselves.
Darkplaces - extract this to your Transfusion directory
Menu Graphics - place this in your Transfusion/basetf directory.
Progs.dat update - place this in your Transfusion/basetf directory. (note this enables single player from the menu, though E4 is the only map with a single player spawn, but has no enemies. Single player will be coming down the line....)

Enjoy, and please feel free to give feedback.

Edit:
updated with a working engine build (redownload the Darkplaces zip).
Edit2: another engine update. darkplaces20050306b.zip
Edit3: updated with alternative engine for people seeing no walls.[/url]
Edit4: narrowed down, and LordHavoc fixed the bug, new build
Last edited by Willis on Wed Mar 09, 2005 01:42 am, edited 4 times in total.
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Postby )))000((( » Thu Mar 03, 2005 11:49 pm

:D :D :D Sweet! Progress! Fer some reason it actuallly crashes if you go to Single Player//The Way of All Flesh//Still Kickng which is a bug...

Now, critisizm and suggestions, it would be nice to recrete//upgrade other aspects of the menu - the player setup menu needs to be redone, join//create multiplyer game menus need to be redone, setup needs to be redone, etc... well most of all the plyer setup menu sucks {my opinion}...

EDIT: THis release is bugged! I cant play ANY map on it... it crashes!
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Willis

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Postby Willis » Fri Mar 04, 2005 04:55 am

No, actually, you can't play maps that don't have single player spawn points, thats not a "crash" so much as it is telling you there are in fact no single player spawn points.

To my knowledge, the only ones that currently do are E4M1, E4M9, and Zoo (though there may be a couple others).

if you go through the multiplayer menu, you can play any map in bloodbath mode

As for the setup (options) menu, there is pretty much no way we are going to be able to redo that as it is all done with the in-game text font, which we may update in the future.

But keep in mind the player setup was not a menu in Blood, but does need to be there, hence it was left alone. We will in the future change it from the quake character to Caleb however.

As for the find network game, again, a text driven menu that is optimal as it is. There is only so much we can do within reason.

The next beta release (no tenative date yet, sorry) will be much more single player friendly, though very incomplete in the single player aspect.
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Willis

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Postby Willis » Fri Mar 04, 2005 04:58 am

Also, for 1.1Beta4, we're aiming at having a good grasp on E1M1 being as complete as possible in both single player and bloodbath, though part of the beta testing will be tweaking SP values.
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Postby predator » Fri Mar 04, 2005 07:36 am

Which makes me ask who is having E1M1 on his hands right now?

P.S.
I'll check out the new menu as soon as I can. :D
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Willis

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Postby Willis » Fri Mar 04, 2005 08:19 am

Bloodite is activly working through E1M1
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Postby predator » Fri Mar 04, 2005 05:29 pm

Great. How about other Episode 1 maps?
If I remember correctly Slink is on E1M6.
E1M5 belongs to me.
Who's updating the rest?
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Willis

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Postby Willis » Fri Mar 04, 2005 07:51 pm

Your guess is as good as mine.

Maps in progress
E1M3 - Joe Volante
E1M4 - Bloodite
E1M5 - Predator
E1M6 - Timothy Hale
E1M8 - -ED

is listed on the last todo list, however, I don't think thats up to date.
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Postby Guest » Sat Mar 05, 2005 01:22 am

That is not what I am saying... NOT EVEN BLOOD-BATH MOD LOADS, IT CRASHES! crashes as in Windows XP complains that Transfusion has encountered an error and ask to END TASK it....
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Postby )))000((( » Sat Mar 05, 2005 01:24 am

Cr@p. Thats me above.... again. oh... yeah... I cant join multiplyer either also crashes, the SAME way...
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Willis

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Postby Willis » Sat Mar 05, 2005 04:41 am

I guess I should have tested LordHavocs latest changes before releasing it. I'm currently redoing my system, and after I'm done I'll post a working build.
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Willis

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Postby Willis » Sun Mar 06, 2005 01:16 pm

Sorry for the delay, finally have my machine mostly back on track.

There is an updated engine build linked in the first post, it should fix all crash-to-desktop bugs.
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Postby )))000((( » Sun Mar 06, 2005 06:44 pm

Ermmmm... Willis?

Image

Thanks fer fixing the map crash bug, but I consider it unplayable if the walls are invisible...
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Postby DustyStyx » Sun Mar 06, 2005 07:08 pm

looks like you fell just outside of bb2
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Postby )))000((( » Sun Mar 06, 2005 07:32 pm

That happens fer all maps...

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